OpenGL ES Renderer: Fix TBO-based polygon state uploading.

This commit is contained in:
rogerman 2024-07-24 15:28:56 -07:00
parent d58c0e9331
commit d6532b9e91
1 changed files with 10 additions and 2 deletions

View File

@ -2819,7 +2819,7 @@ Render3DError OpenGLRenderer_3_2::BeginRender(const GFX3D_State &renderState, co
OGLPolyStates *polyStates = this->_pendingPolyStates;
#if defined(GL_VERSION_3_1) || defined(GL_ES_VERSION_3_2)
if (OGLRef.tboPolyStatesID != 0)
if ( (OGLRef.tboPolyStatesID != 0) && (this->_variantID & OpenGLVariantFamily_Standard) )
{
// Some drivers seem to have problems with GL_TEXTURE_BUFFER used as the target for
// glMapBufferRange() or glBufferSubData(), causing certain polygons to intermittently
@ -2862,7 +2862,15 @@ Render3DError OpenGLRenderer_3_2::BeginRender(const GFX3D_State &renderState, co
#if defined(GL_VERSION_3_1) || defined(GL_ES_VERSION_3_2)
else if (OGLRef.tboPolyStatesID != 0)
{
glUnmapBuffer(GL_TEXTURE_BUFFER);
if (this->_variantID & OpenGLVariantFamily_Standard)
{
glUnmapBuffer(GL_TEXTURE_BUFFER);
}
else
{
glBindBuffer(GL_TEXTURE_BUFFER, OGLRef.tboPolyStatesID);
glBufferSubData(GL_TEXTURE_BUFFER, 0, CLIPPED_POLYLIST_SIZE * sizeof(OGLPolyStates), this->_pendingPolyStates);
}
}
#endif
else