OpenGL Renderer: Oops! Fix a compiling issue introduced in commit e2a25e2.

This commit is contained in:
rogerman 2024-07-23 21:39:07 -07:00
parent e2a25e2412
commit d58c0e9331
1 changed files with 2 additions and 2 deletions

View File

@ -978,7 +978,7 @@ static Render3D* OpenGLRendererCreate()
strncpy(variantString, "OpenGL (auto)", sizeof(variantString));
break;
case OpenGLVariantID_ES_3_0:
case OpenGLVariantID_ES3_3_0:
strncpy(variantString, "OpenGL ES 3.0", sizeof(variantString));
break;
@ -1020,7 +1020,7 @@ static Render3D* OpenGLRendererCreate()
}
// Create new OpenGL rendering object
if (VARIANTID == OpenGLVariantID_ES_3_0)
if (VARIANTID == OpenGLVariantID_ES3_3_0)
{
if ( (OGLLoadEntryPoints_ES_3_0_Func != NULL) && (OGLCreateRenderer_ES_3_0_Func != NULL) )
{