OpenGL Renderer: Oops! Fix a compiling issue introduced in commit e2a25e2
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e2a25e2412
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@ -978,7 +978,7 @@ static Render3D* OpenGLRendererCreate()
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strncpy(variantString, "OpenGL (auto)", sizeof(variantString));
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break;
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case OpenGLVariantID_ES_3_0:
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case OpenGLVariantID_ES3_3_0:
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strncpy(variantString, "OpenGL ES 3.0", sizeof(variantString));
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break;
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@ -1020,7 +1020,7 @@ static Render3D* OpenGLRendererCreate()
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}
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// Create new OpenGL rendering object
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if (VARIANTID == OpenGLVariantID_ES_3_0)
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if (VARIANTID == OpenGLVariantID_ES3_3_0)
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{
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if ( (OGLLoadEntryPoints_ES_3_0_Func != NULL) && (OGLCreateRenderer_ES_3_0_Func != NULL) )
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{
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