- Some performance checks in case of sprites disabled
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103fe72454
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@ -221,22 +221,28 @@ static INLINE void GPU_ligne(Screen * screen, u16 l)
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gpu->spriteRender(gpu, l, spr, sprPrio);
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if (gpu->sprEnable)
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{
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if((gpu->BGProp[gpu->ordre[0]]&3)!=3)
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{
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for(i16 = 0; i16 < 128; ++i16) {
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T2WriteLong(dst, i16 << 2, T2ReadLong(spr, i16 << 2));
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}
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}
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}
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for(i8 = 0; i8 < gpu->nbBGActif; ++i8)
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{
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modeRender[gpu->prop&7][gpu->ordre[i8]](gpu, gpu->ordre[i8], l, dst);
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bgprio = gpu->BGProp[gpu->ordre[i8]]&3;
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if (gpu->sprEnable)
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{
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for(i16 = 0; i16 < 256; ++i16)
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if(bgprio>=sprPrio[i16])
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T2WriteWord(dst, i16 << 1, T2ReadWord(spr, i16 << 1));
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}
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}
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}
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void GPU_setVideoProp(GPU *, u32 p);
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void GPU_setBGProp(GPU *, u16 num, u16 p);
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