cleaned up windowdecision, fixed wrong x coordinate useed for sprites in windows
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5d53948dec
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c41c3b1fc9
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@ -493,14 +493,96 @@ void GPU_setMASTER_BRIGHT (GPU *gpu, u16 v)
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gpu->masterBright.val = v;
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}
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/* check whether (x,y) is within the rectangle (including wraparounds) */
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INLINE BOOL withinRect (u8 x,u8 y, u16 startX, u16 startY, u16 endX, u16 endY)
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{
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if (startX > endX) {
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/* if start > end, the window gets wrapped around */
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/* check if the current pixel is in that x-wrapped area */
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if ((x < endX) || (x >= startX))
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{
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/* x coord for this window is matched */
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/* now check for y coord */
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if (startY > endY)
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{
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/* rectangle is wrapped around y */
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if ((y < endY) || (y >= startY))
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{
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/* y coord was mathched too, the point is within! */
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return TRUE ;
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} else
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{
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/* y coord is outside */
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return FALSE ;
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}
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} else
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{
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/* y coord is not wraped, simple rectangle check */
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if ((y < endY) && (y >= startY))
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{
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/* y coord was mathched too, the point is within! */
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return TRUE ;
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} else
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{
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/* y coord is outside */
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return FALSE ;
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}
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}
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} else
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{
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/* x coord is not matched, so we dont need to check further */
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return FALSE ;
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}
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} else
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{
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/* if start >= end, it just describes an rectangle */
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/* check we are within the limits */
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if ((x >= startX) && (x < endX))
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{
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/* within the x range */
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/* now check for y coord */
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if (startY > endY)
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{
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/* rectangle is wrapped around y */
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if ((y < endY) || (y >= startY))
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{
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/* y coord was mathched too, the point is within! */
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return TRUE ;
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} else
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{
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/* y coord is outside */
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return FALSE ;
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}
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} else
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{
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/* y coord is not wraped, simple rectangle check */
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if ((y < endY) && (y >= startY))
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{
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/* y coord was mathched too, the point is within! */
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return TRUE ;
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} else
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{
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/* y coord is outside */
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return FALSE ;
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}
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}
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} else
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{
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/* not within this rectangle */
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return FALSE ;
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}
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}
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}
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INLINE BOOL renderline_checkWindowInside(GPU *gpu, u8 bgnum, u16 x, u16 y, BOOL *draw, BOOL *effect)
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{
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/* priority to check the window regions: win0,win1,winobj */
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if (gpu->dispCnt.bits.Win0_Enable) /* highest priority */
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{
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if (((gpu->WINDOW_XDIM[0].val) && (gpu->WINDOW_YDIM[0].val)) &&
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((((x >= gpu->WINDOW_XDIM[0].bits.start) && (x < gpu->WINDOW_XDIM[0].bits.end)) /* || (gpu->WINDOW_XDIM[1].bits.end==0)*/)
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&&(y >= gpu->WINDOW_YDIM[0].bits.start) && (y < gpu->WINDOW_YDIM[0].bits.end)))
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if (withinRect( x,y,
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gpu->WINDOW_XDIM[0].bits.start,gpu->WINDOW_YDIM[0].bits.start,
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gpu->WINDOW_XDIM[0].bits.end,gpu->WINDOW_YDIM[0].bits.end
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))
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{
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switch (bgnum) {
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case 0:
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@ -540,13 +622,14 @@ INLINE BOOL renderline_checkWindowInside(GPU *gpu, u8 bgnum, u16 x, u16 y, BOOL
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}
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if (gpu->dispCnt.bits.Win1_Enable) /* mid priority */
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{
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if (((gpu->WINDOW_XDIM[1].val) && (gpu->WINDOW_YDIM[1].val)) &&
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((((x >= gpu->WINDOW_XDIM[1].bits.start) && (x < gpu->WINDOW_XDIM[1].bits.end)) /* || (gpu->WINDOW_XDIM[1].bits.end==0)*/)
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&&(y >= gpu->WINDOW_YDIM[1].bits.start) && (y < gpu->WINDOW_YDIM[1].bits.end)))
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if (withinRect( x,y,
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gpu->WINDOW_XDIM[1].bits.start,gpu->WINDOW_YDIM[1].bits.start,
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gpu->WINDOW_XDIM[1].bits.end,gpu->WINDOW_YDIM[1].bits.end
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))
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{
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switch (bgnum) {
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case 0:
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if (!gpu->WINDOW_INCNT.bits.WIN0_BG0_Enable)
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if (!gpu->WINDOW_INCNT.bits.WIN1_BG0_Enable)
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*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
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else
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*draw = TRUE ;
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@ -594,11 +677,10 @@ INLINE BOOL renderline_checkWindowOutside(GPU *gpu, u8 bgnum, u16 x, u16 y, BOOL
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/* priority to check the window regions: win0,win1,winobj */
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if (gpu->dispCnt.bits.Win0_Enable) /* highest priority */
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{
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if (((gpu->WINDOW_XDIM[0].val) && (gpu->WINDOW_YDIM[0].val)) &&
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((((x >= gpu->WINDOW_XDIM[0].bits.start) && (x < gpu->WINDOW_XDIM[0].bits.end)) /* || (gpu->WINDOW_XDIM[1].bits.end==0)*/)
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&&(y >= gpu->WINDOW_YDIM[0].bits.start) && (y < gpu->WINDOW_YDIM[0].bits.end)))
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{
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} else
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if (!withinRect( x,y,
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gpu->WINDOW_XDIM[0].bits.start,gpu->WINDOW_YDIM[0].bits.start,
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gpu->WINDOW_XDIM[0].bits.end,gpu->WINDOW_YDIM[0].bits.end
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))
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{
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switch (bgnum) {
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case 0:
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@ -638,15 +720,14 @@ INLINE BOOL renderline_checkWindowOutside(GPU *gpu, u8 bgnum, u16 x, u16 y, BOOL
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}
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if (gpu->dispCnt.bits.Win1_Enable) /* mid priority */
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{
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if (((gpu->WINDOW_XDIM[1].val) && (gpu->WINDOW_YDIM[1].val)) &&
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((((x >= gpu->WINDOW_XDIM[1].bits.start) && (x < gpu->WINDOW_XDIM[1].bits.end)) /* || (gpu->WINDOW_XDIM[1].bits.end==0)*/)
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&&(y >= gpu->WINDOW_YDIM[1].bits.start) && (y < gpu->WINDOW_YDIM[1].bits.end)))
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{
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} else
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if (!withinRect( x,y,
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gpu->WINDOW_XDIM[1].bits.start,gpu->WINDOW_YDIM[1].bits.start,
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gpu->WINDOW_XDIM[1].bits.end,gpu->WINDOW_YDIM[1].bits.end
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))
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{
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switch (bgnum) {
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case 0:
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if (!gpu->WINDOW_OUTCNT.bits.WIN0_BG0_Enable)
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if (!gpu->WINDOW_OUTCNT.bits.WIN1_BG0_Enable)
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*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
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else
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*draw = TRUE ;
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@ -1216,19 +1297,19 @@ void extRotBG(GPU * gpu, u8 num, u8 * DST)
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#define RENDERS_A(a) \
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if((a)&&(prioTab[sprX]>=prio)) \
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{ \
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renderline_setFinalColor(gpu, sprX << 1,4,dst, c,x,l); \
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renderline_setFinalColor(gpu, sprX << 1,4,dst, c,sprX,l); \
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prioTab[sprX] = prio; \
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}
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#define RENDERS_B(c) \
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if((c)&&(prioTab[sprX]>=prio)) \
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{ \
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renderline_setFinalColor(gpu, sprX << 1,4,dst, T1ReadWord(pal, (c) << 1),x,l); \
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renderline_setFinalColor(gpu, sprX << 1,4,dst, T1ReadWord(pal, (c) << 1),sprX,l); \
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prioTab[sprX] = prio; \
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}
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#define RENDERS_C(c,d) \
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if((c)&&(prioTab[sprX]>=prio)) \
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{ \
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renderline_setFinalColor(gpu, (sprX d) << 1,4,dst, T1ReadWord(pal, ((c)+(spriteInfo->PaletteIndex<<4)) << 1),x,l); \
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renderline_setFinalColor(gpu, (sprX d) << 1,4,dst, T1ReadWord(pal, ((c)+(spriteInfo->PaletteIndex<<4)) << 1),(sprX d),l); \
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prioTab[sprX d] = prio; \
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}
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