OpenGL Renderer: Fix one more compiling issue on Windows 32-bit.

This commit is contained in:
rogerman 2017-08-17 01:05:08 -07:00
parent 51a9e2b0ab
commit bf120f3c3e
1 changed files with 1 additions and 1 deletions

View File

@ -3799,7 +3799,7 @@ Render3DError OpenGLRenderer_1_2::RenderEdgeMarking(const u16 *colorTable, const
glDisableVertexAttribArray(OGLVertexAttributeID_TexCoord0);
}
glBindFramebuffer(GL_FRAMEBUFFER_EXT, OGLRef.fboRenderAlphaID);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, OGLRef.fboRenderAlphaID);
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
this->_lastTextureDrawTarget = OGLTextureUnitID_GColor;