OpenGL Renderer: Fix one more compiling issue on Windows 32-bit.
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@ -3799,7 +3799,7 @@ Render3DError OpenGLRenderer_1_2::RenderEdgeMarking(const u16 *colorTable, const
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glDisableVertexAttribArray(OGLVertexAttributeID_TexCoord0);
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glDisableVertexAttribArray(OGLVertexAttributeID_TexCoord0);
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}
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}
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, OGLRef.fboRenderAlphaID);
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, OGLRef.fboRenderAlphaID);
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glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
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glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
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this->_lastTextureDrawTarget = OGLTextureUnitID_GColor;
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this->_lastTextureDrawTarget = OGLTextureUnitID_GColor;
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