fix typo on last rev, sorry
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@ -743,7 +743,7 @@ static void SetVertex()
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// Line segment detect
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// Line segment detect
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// Tested" Castlevania POR - warp stone, trajectory of ricochet, "Eye of Decay"
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// Tested" Castlevania POR - warp stone, trajectory of ricochet, "Eye of Decay"
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if (textureFormat & (7 << 26) == 0) // no texture
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if (!(textureFormat & (7 << 26))) // no texture
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{
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{
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bool duplicated = false;
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bool duplicated = false;
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VERT &vert0 = vertlist->list[poly.vertIndexes[0]];
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VERT &vert0 = vertlist->list[poly.vertIndexes[0]];
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