Fixed compilation error by moving min(a,b) macro to GPU.h .
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@ -553,10 +553,6 @@ void GPU_setMASTER_BRIGHT (GPU *gpu, u16 v)
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gpu->MASTER_BRIGHT = v;
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gpu->MASTER_BRIGHT = v;
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}
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}
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#ifndef min
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#define min(a,b) (((a)<(b))?(a):(b))
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#endif
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INLINE BOOL renderline_checkWindowInside(GPU *gpu, u8 bgnum, u16 x, u16 y, BOOL *draw, BOOL *effect)
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INLINE BOOL renderline_checkWindowInside(GPU *gpu, u8 bgnum, u16 x, u16 y, BOOL *draw, BOOL *effect)
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{
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{
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/* priority to check the window regions: win0,win1,winobj */
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/* priority to check the window regions: win0,win1,winobj */
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@ -127,6 +127,10 @@ typedef union
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i.bitfield.blue = w.bitfield.blue; \
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i.bitfield.blue = w.bitfield.blue; \
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i.bitfield.alpha = w.bitfield.alpha;
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i.bitfield.alpha = w.bitfield.alpha;
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#ifndef min
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#define min(a,b) (((a)<(b))?(a):(b))
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#endif
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struct _BGxCNT
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struct _BGxCNT
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{
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{
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/*0*/ unsigned Priority:2; // 0..3=high..low
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/*0*/ unsigned Priority:2; // 0..3=high..low
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