- Removed joypad debug message;
- Renamed mouse_set_coord() to set_mouse_coord() for naming consistency; - Added mouse_status structure to handle all mouse informations; - Clarified some #endif for easier reading; - Removed some french comments; Only in src/cli/main.c: - Removed 2 useless #define;
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@ -14,9 +14,6 @@
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#include "../sndsdl.h"
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#include "../ctrlssdl.h"
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#define DESMUME_NB_KEYS 13
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#define DESMUME_KEYMASK_(k) (1 << k)
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volatile BOOL execute = FALSE;
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SDL_Surface * surface;
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@ -28,7 +25,7 @@ SoundInterface_struct *SNDCoreList[] = {
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NULL
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};
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const u16 Default_Joypad_Config[DESMUME_NB_KEYS] =
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const u16 Default_Joypad_Config[NB_KEYS] =
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{ 1, // A
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0, // B
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5, // select
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@ -41,6 +38,7 @@ const u16 Default_Joypad_Config[DESMUME_NB_KEYS] =
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6, // L
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3, // Y
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4, // X
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-1, // BOOST
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-1 // DEBUG
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};
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@ -102,11 +100,11 @@ int main(int argc, char ** argv) {
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/* Look for queued events and update keypad status */
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keypad = process_ctrls_events(keypad);
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/* Update mouse position and click */
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if(mouse_down) NDS_setTouchPos(mouse_pos.x, mouse_pos.y);
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if(mouse_click)
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if(mouse.down) NDS_setTouchPos(mouse.x, mouse.y);
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if(mouse.click)
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{
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NDS_releasTouch();
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mouse_click = FALSE;
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mouse.click = FALSE;
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}
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/* Update keypad */
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@ -64,24 +64,22 @@ u16 inline lookup_joykey (u16 keyval) {
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u16 Key = 0;
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for(i = 0; i < NB_KEYS; i++)
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if(keyval == joypadCfg[i]) break;
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if(i < NB_KEYS)
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Key = KEYMASK_(i);
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printf("Lookup key %d from joypad...%x\n", keyval, Key);
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if(i < NB_KEYS) Key = KEYMASK_(i);
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return Key;
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}
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#ifndef GTK_UI
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/* Set mouse coordinates */
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void mouse_set_coord(signed long x,signed long y)
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void set_mouse_coord(signed long x,signed long y)
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{
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if(x<0) x = 0; else if(x>255) x = 255;
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if(y<0) y = 0; else if(y>192) y = 192;
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mouse_pos.x = x;
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mouse_pos.y = y;
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mouse.x = x;
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mouse.y = y;
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}
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#endif
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#endif // !GTK_UI
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/* Manage joystick events */
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/* Manage input events */
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u16 process_ctrls_events(u16 keypad)
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{
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u16 key;
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@ -174,25 +172,25 @@ u16 process_ctrls_events(u16 keypad)
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}
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break;
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case SDL_MOUSEBUTTONDOWN: // Un bouton fut appuyé
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case SDL_MOUSEBUTTONDOWN:
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if(event.button.button==1)
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mouse_down = TRUE;
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mouse.down = TRUE;
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case SDL_MOUSEMOTION: // La souris a été déplacée sur l?écran
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if(!mouse_down) break;
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case SDL_MOUSEMOTION:
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if(!mouse.down) break;
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if(event.button.y>=192)
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mouse_set_coord(event.button.x, event.button.y - 192);
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set_mouse_coord(event.button.x, event.button.y - 192);
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break;
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case SDL_MOUSEBUTTONUP: // Le bouton de la souris a été relaché
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if(mouse_down) mouse_click = TRUE;
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mouse_down = FALSE;
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case SDL_MOUSEBUTTONUP:
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if(mouse.down) mouse.click = TRUE;
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mouse.down = FALSE;
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break;
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case SDL_QUIT:
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sdl_quit = TRUE;
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break;
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#endif // GTK_UI
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#endif // !GTK_UI
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default:
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break;
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@ -40,20 +40,20 @@
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u16 joypadCfg[NB_KEYS];
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#ifndef GTK_UI
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struct pos
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struct mouse_status
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{
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signed long x;
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signed long y;
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BOOL click;
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BOOL down;
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};
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struct pos mouse_pos;
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struct mouse_status mouse;
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BOOL sdl_quit;
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BOOL mouse_click;
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BOOL mouse_down;
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void mouse_set_coord(signed long x,signed long y);
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#endif
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void set_mouse_coord(signed long x,signed long y);
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#endif // !GTK_UI
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BOOL init_joy(u16 joyCfg[]);
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void uninit_joy();
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