Patch by Magliocchetti Riccardo:
this moves shading initialization to follow the same order the variable are declared later.
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@ -74,11 +74,11 @@ struct GFX3D
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{
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GFX3D()
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: enableTexturing(true)
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, shading(TOON)
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, enableAlphaTest(true)
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, enableAlphaBlending(true)
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, enableAntialiasing(false)
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, enableEdgeMarking(false)
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, shading(TOON)
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, polylist(0)
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, vertlist(0)
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, alphaTestRef(0)
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