Patch by Magliocchetti Riccardo:

this moves shading initialization to follow the same order the variable are declared later.
This commit is contained in:
yabause 2008-11-04 22:01:09 +00:00
parent c24fbedc62
commit 9e8b6fedef
1 changed files with 1 additions and 1 deletions

View File

@ -74,11 +74,11 @@ struct GFX3D
{
GFX3D()
: enableTexturing(true)
, shading(TOON)
, enableAlphaTest(true)
, enableAlphaBlending(true)
, enableAntialiasing(false)
, enableEdgeMarking(false)
, shading(TOON)
, polylist(0)
, vertlist(0)
, alphaTestRef(0)