Add static where due, remove unused variable
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@ -1589,7 +1589,7 @@ static BOOL setFinal3DColorSpecialDecreaseWnd(GPU *gpu, u32 passing, u8 *dst, u1
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}
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//this can be extended to sprites by considering the sprites a 5th layer
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void __setFinalColorBck(GPU *gpu, u32 passing, u8 bgnum, u8 *dst, u16 color, u16 x, bool opaque)
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static void __setFinalColorBck(GPU *gpu, u32 passing, u8 bgnum, u8 *dst, u16 color, u16 x, bool opaque)
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{
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if(!opaque) color = 0xFFFF;
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else color &= 0x7FFF;
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@ -1650,7 +1650,6 @@ INLINE void renderline_textBG(GPU * gpu, u8 num, u8 * dst, u32 Y, u16 XBG, u16 Y
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u16 xfin;
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s8 line_dir = 1;
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u8 pt_xor = 0;
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u8 * mapinfo;
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TILEENTRY tileentry;
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