fix bug where windows frontend stopped processing hotkey input from gamepads while paused (fixes #479)
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@ -1294,6 +1294,8 @@ static void StepRunLoop_Core()
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static void StepRunLoop_Paused()
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static void StepRunLoop_Paused()
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{
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{
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input_acquire();
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paused = TRUE;
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paused = TRUE;
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Sleep(50);
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Sleep(50);
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