current osd method slow and incorrect. this need to rewrite. I think need make: data send to OSD buffer in core, but data from osd buffer must render in port depend (ex. in windows with DDraw). still this will fix display capture.
This commit is contained in:
mtabachenko 2009-02-10 10:56:39 +00:00
parent 3cb5c4a7c1
commit 7e4d70f2b8
1 changed files with 1 additions and 1 deletions

View File

@ -143,7 +143,7 @@ void OSDCLASS::setColor(u16 col)
void OSDCLASS::update() // don't optimized
{
if (!needUpdate) return; // don't update if buffer empty (speed up)
//if (!needUpdate) return; // don't update if buffer empty (speed up)
int x, y;
u16 *src = (u16*)GPU_tempScreen;