- fix bug #2584564;
current osd method slow and incorrect. this need to rewrite. I think need make: data send to OSD buffer in core, but data from osd buffer must render in port depend (ex. in windows with DDraw). still this will fix display capture.
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@ -143,7 +143,7 @@ void OSDCLASS::setColor(u16 col)
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void OSDCLASS::update() // don't optimized
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{
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if (!needUpdate) return; // don't update if buffer empty (speed up)
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//if (!needUpdate) return; // don't update if buffer empty (speed up)
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int x, y;
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u16 *src = (u16*)GPU_tempScreen;
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