From 7e4d70f2b80082af52fe9d45b77d344b3910905f Mon Sep 17 00:00:00 2001 From: mtabachenko Date: Tue, 10 Feb 2009 10:56:39 +0000 Subject: [PATCH] - fix bug #2584564; current osd method slow and incorrect. this need to rewrite. I think need make: data send to OSD buffer in core, but data from osd buffer must render in port depend (ex. in windows with DDraw). still this will fix display capture. --- desmume/src/GPU_osd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/desmume/src/GPU_osd.cpp b/desmume/src/GPU_osd.cpp index 3eeb9b2cb..530ad033c 100644 --- a/desmume/src/GPU_osd.cpp +++ b/desmume/src/GPU_osd.cpp @@ -143,7 +143,7 @@ void OSDCLASS::setColor(u16 col) void OSDCLASS::update() // don't optimized { - if (!needUpdate) return; // don't update if buffer empty (speed up) + //if (!needUpdate) return; // don't update if buffer empty (speed up) int x, y; u16 *src = (u16*)GPU_tempScreen;