fix changelog to remove features which arent going to make it into 0.9

This commit is contained in:
zeromus 2009-01-01 19:29:53 +00:00
parent e3e4da645f
commit 608b50bf92
1 changed files with 0 additions and 2 deletions

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@ -39,7 +39,6 @@ Graphics:
. Move OpenGL renderer to emu core for optional use by platforms, removing ogl_collector. Now every platform shares the same 3d code. . Move OpenGL renderer to emu core for optional use by platforms, removing ogl_collector. Now every platform shares the same 3d code.
. Reorganize 3d code to defer rendering to after 3d vblank. Eliminates tearing, and texturing artifacts. [zeromus] . Reorganize 3d code to defer rendering to after 3d vblank. Eliminates tearing, and texturing artifacts. [zeromus]
. Add optional fragment shading pipeline (more precision) [luigi__] . Add optional fragment shading pipeline (more precision) [luigi__]
. 3d compositing integrated into GPU engine (more precision and speed in cases where no compositing needed) [luigi__]
. Move lighting model to software instead of using opengl's fixed function model [zeromus] . Move lighting model to software instead of using opengl's fixed function model [zeromus]
. Render shadow volumes; toon shading and highlight table [zeromus, luigi__] . Render shadow volumes; toon shading and highlight table [zeromus, luigi__]
. Added texture caching! big speed up. [CrazyMax] . Added texture caching! big speed up. [CrazyMax]
@ -56,7 +55,6 @@ Graphics:
bug: Add 3d layer h-scrolling [zeromus] bug: Add 3d layer h-scrolling [zeromus]
bug: Added transparency and fixed material alpha support and alpha testing on the 3D core [shash] bug: Added transparency and fixed material alpha support and alpha testing on the 3D core [shash]
bug: Rewrite VRAM mapping control and rendering (more accurate) [CrazyMax,luigi__] bug: Rewrite VRAM mapping control and rendering (more accurate) [CrazyMax,luigi__]
bug: Fix some errors in rendering 512 tall BG [zeromus]
bug: convert colors to opengl better to prevent alpha=31 polys from being ever so slightly transparent [zeromus] bug: convert colors to opengl better to prevent alpha=31 polys from being ever so slightly transparent [zeromus]
enh: Add MMU->GPU signal for when vram mappings change to function as a texture cache invalidate signal [zeromus] enh: Add MMU->GPU signal for when vram mappings change to function as a texture cache invalidate signal [zeromus]
enh: Make matrix 4x4 multiply routines use W-coordinate; carry w coord through pipeline [zeromus] enh: Make matrix 4x4 multiply routines use W-coordinate; carry w coord through pipeline [zeromus]