From 608b50bf92efd8dfcf8e6583e9a81b5a0017a610 Mon Sep 17 00:00:00 2001 From: zeromus Date: Thu, 1 Jan 2009 19:29:53 +0000 Subject: [PATCH] fix changelog to remove features which arent going to make it into 0.9 --- ChangeLog | 2 -- 1 file changed, 2 deletions(-) diff --git a/ChangeLog b/ChangeLog index 36fccb2e5..c1d30ca59 100644 --- a/ChangeLog +++ b/ChangeLog @@ -39,7 +39,6 @@ Graphics: . Move OpenGL renderer to emu core for optional use by platforms, removing ogl_collector. Now every platform shares the same 3d code. . Reorganize 3d code to defer rendering to after 3d vblank. Eliminates tearing, and texturing artifacts. [zeromus] . Add optional fragment shading pipeline (more precision) [luigi__] - . 3d compositing integrated into GPU engine (more precision and speed in cases where no compositing needed) [luigi__] . Move lighting model to software instead of using opengl's fixed function model [zeromus] . Render shadow volumes; toon shading and highlight table [zeromus, luigi__] . Added texture caching! big speed up. [CrazyMax] @@ -56,7 +55,6 @@ Graphics: bug: Add 3d layer h-scrolling [zeromus] bug: Added transparency and fixed material alpha support and alpha testing on the 3D core [shash] bug: Rewrite VRAM mapping control and rendering (more accurate) [CrazyMax,luigi__] - bug: Fix some errors in rendering 512 tall BG [zeromus] bug: convert colors to opengl better to prevent alpha=31 polys from being ever so slightly transparent [zeromus] enh: Add MMU->GPU signal for when vram mappings change to function as a texture cache invalidate signal [zeromus] enh: Make matrix 4x4 multiply routines use W-coordinate; carry w coord through pipeline [zeromus]