Win - Added Lag Counter Display Toggle Hotkey
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@ -157,6 +157,8 @@ void HK_AutoHoldClearKeyDown(int) {
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}
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}
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}
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}
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void HK_ToggleLag(int) {ShowLagFrameCounter ^= true;}
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void HK_AutoHoldKeyDown(int) {AutoHoldPressed = true;}
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void HK_AutoHoldKeyDown(int) {AutoHoldPressed = true;}
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void HK_AutoHoldKeyUp(int) {AutoHoldPressed = false;}
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void HK_AutoHoldKeyUp(int) {AutoHoldPressed = false;}
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@ -228,6 +230,12 @@ void InitCustomKeys (SCustomKeys *keys)
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i++;
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i++;
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};
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};
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keys->ToggleLag.handleKeyDown = HK_ToggleLag;
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keys->ToggleLag.code = "Toggle Lag Display";
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keys->ToggleLag.name = L"Toggle Lag Display";
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keys->ToggleLag.page = HOTKEY_PAGE_MAIN;
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keys->ToggleLag.key = NULL;
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keys->Pause.handleKeyDown = HK_Pause;
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keys->Pause.handleKeyDown = HK_Pause;
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keys->Pause.code = "Pause";
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keys->Pause.code = "Pause";
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keys->Pause.name = L"Pause";
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keys->Pause.name = L"Pause";
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@ -74,6 +74,7 @@ struct SCustomKeys
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SCustomKey ToggleRasterizer;
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SCustomKey ToggleRasterizer;
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SCustomKey PrintScreen;
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SCustomKey PrintScreen;
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SCustomKey ToggleLag;
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SCustomKey LastItem; // dummy, must be last
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SCustomKey LastItem; // dummy, must be last
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//--methods--
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//--methods--
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@ -13,6 +13,7 @@ void Display();
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void Pause();
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void Pause();
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void FrameAdvance();
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void FrameAdvance();
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extern bool ShowInputDisplay;
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extern bool ShowInputDisplay;
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extern bool ShowLagFrameCounter;
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#define GPU3D_NULL 0
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#define GPU3D_NULL 0
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#define GPU3D_OPENGL 1
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#define GPU3D_OPENGL 1
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