remove a bunch of common.h includes, since that file's almost dead
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84e5c98ef0
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1705b3eb21
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@ -25,7 +25,6 @@
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#include "utils/bits.h"
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#include "armcpu.h"
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#include "common.h"
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#include "debug.h"
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#include "driver.h"
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#include "NDSSystem.h"
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@ -22,7 +22,6 @@
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#include <algorithm>
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#include "armcpu.h"
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#include "common.h"
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#include "instructions.h"
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#include "cp15.h"
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#include "bios.h"
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@ -19,7 +19,6 @@
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#include "utils/bits.h"
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#include "NDSSystem.h"
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#include "common.h"
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#include "mem.h"
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#include "MMU.h"
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#include "debug.h"
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@ -21,7 +21,6 @@
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#include <stdio.h>
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#include <commctrl.h>
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#include "common.h"
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#include "MMU.h"
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#include "NDSSystem.h"
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@ -42,7 +42,6 @@
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#endif
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#include "types.h"
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#include "common.h"
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#include "NDSSystem.h"
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#include "slot2.h"
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#include "debug.h"
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@ -39,7 +39,6 @@
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#include <stdio.h>
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//emulator core
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#include "common.h" //wtf this needs to disappear
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#include "MMU.h"
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#include "armcpu.h"
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#include "NDSSystem.h"
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@ -22,7 +22,6 @@
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#include <windowsx.h>
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#include <commctrl.h>
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#include "common.h"
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#include "NDSSystem.h"
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#include "emufile.h"
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#include "MMU.h"
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@ -16,7 +16,6 @@
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*/
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#define WIN32_LEAN_AND_MEAN
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#include "common.h"
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#include "debug.h"
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//in case we ever need glew
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@ -17,7 +17,6 @@
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*/
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#include "common.h"
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#include <windowsx.h>
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#include <shlwapi.h>
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#include <shlobj.h>
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@ -55,7 +55,6 @@
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#include <list>
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#include <vector>
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#include "common.h"
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#include "NDSSystem.h"
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#include "MMU.h"
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@ -26,7 +26,6 @@
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#include <commctrl.h>
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#include <string>
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#include "common.h"
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#include "NDSSystem.h"
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#include "path.h"
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#include "MMU.h"
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@ -21,7 +21,6 @@
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#include <string>
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#include <shlwapi.h>
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#include "common.h"
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#include "resource.h"
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#include "winutil.h"
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@ -23,7 +23,6 @@
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#include <windowsx.h>
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#include <algorithm>
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#include "common.h"
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#include "NDSSystem.h"
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#include "debug.h"
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#include "matrix.h"
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@ -15,7 +15,6 @@
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along with the this software. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common.h"
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#include "path.h"
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#include "winutil.h"
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#include <stdio.h>
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@ -37,7 +37,6 @@
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#include <queue>
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#include "armcpu.h"
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#include "common.h"
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#include "debug.h"
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#include "driver.h"
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#include "emufile.h"
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@ -24,9 +24,9 @@
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typedef HMENU PlatformMenu; // hMenu
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#define MAX_MENU_COUNT (IDC_LUAMENU_RESERVE_END - IDC_LUAMENU_RESERVE_START + 1)
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#include "windows/main.h"
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#include "windows/video.h"
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#include "windows/resource.h"
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#include "frontend/windows/main.h"
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#include "frontend/windows/video.h"
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#include "frontend/windows/resource.h"
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#else
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// TODO: define appropriate types for menu
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typedef void* PlatformMenu;
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@ -34,7 +34,6 @@
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#include "debug.h"
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#include "driver.h"
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#include "rtc.h"
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#include "common.h"
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#include "mic.h"
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#include "version.h"
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#include "GPU_osd.h"
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@ -49,7 +49,6 @@
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#include <emmintrin.h>
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#endif
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#include "common.h"
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#include "matrix.h"
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#include "render3D.h"
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#include "gfx3d.h"
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@ -25,7 +25,6 @@
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#endif
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#include "utils/bits.h"
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#include "common.h"
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#include "gfx3d.h"
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#include "MMU.h"
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#include "texcache.h"
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@ -20,13 +20,12 @@
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// TODO: interrupt handler
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#include "rtc.h"
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#include "common.h"
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#include "debug.h"
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#include "armcpu.h"
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#include <string.h>
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#include "saves.h"
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#ifdef WIN32
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#include "windows/main.h"
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#include "frontend/windows/main.h"
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#endif
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#include "movie.h"
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