move windows port into frontend directory

This commit is contained in:
zeromus 2016-08-16 05:27:50 -05:00
parent 63feee1190
commit 84e5c98ef0
582 changed files with 832 additions and 1091 deletions

10
.gitignore vendored
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@ -1,8 +1,8 @@
/desmume/src/windows/.libs
/desmume/src/windows/.obj
/desmume/src/windows/__bins
/desmume/src/windows/*.tlog
/desmume/src/windows/*.aps
/desmume/src/frontend/windows/.libs
/desmume/src/frontend/windows/.obj
/desmume/src/frontend/windows/__bins
/desmume/src/frontend/windows/*.tlog
/desmume/src/frontend/windows/*.aps
*.user
*.suo
*.o

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@ -1,6 +1,6 @@
/*
Copyright (C) 2006 Guillaume Duhamel
Copyright (C) 2006-2011 DeSmuME team
Copyright (C) 2006-2016 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

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@ -1,6 +1,6 @@
/*
Copyright (C) 2008 shash
Copyright (C) 2008-2015 DeSmuME team
Copyright (C) 2008-2016 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -18,7 +18,7 @@
#include "AboutBox.h"
#include "../version.h"
#include "version.h"
#include "resource.h"

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@ -1,6 +1,6 @@
/*
Copyright (C) 2006 yopyop
Copyright (C) 2006-2010 DeSmuME team
Copyright (C) 2006-2016 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -21,7 +21,7 @@
#include <windowsx.h>
#include <commctrl.h>
#include "../debug.h"
#include "debug.h"
#include "resource.h"
#include "main.h"

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@ -1,6 +1,6 @@
/*
Copyright (C) 2006 yopyop
Copyright (C) 2006-2015 DeSmuME team
Copyright (C) 2006-2016 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -27,7 +27,7 @@
#include <map>
#include <algorithm>
#include "../types.h"
#include "types.h"
using namespace std;

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@ -56,174 +56,174 @@
</ImportGroup>
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<ClCompile Include="AboutBox.cpp" />
<ClCompile Include="aviout.cpp" />
<ClCompile Include="cheatsWin.cpp" />
@ -341,158 +341,158 @@
<ClCompile Include="tileView.cpp" />
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<ClInclude Include="..\metaspu\SoundTouch\RateTransposer.h" />
<ClInclude Include="..\metaspu\SoundTouch\SoundTouch.h" />
<ClInclude Include="..\metaspu\SoundTouch\STTypes.h" />
<ClInclude Include="..\metaspu\SoundTouch\TDStretch.h" />
<ClInclude Include="..\metaspu\SoundTouch\WavFile.h" />
<ClInclude Include="..\..\addons\slot1comp_mc.h" />
<ClInclude Include="..\..\addons\slot1comp_protocol.h" />
<ClInclude Include="..\..\addons\slot1comp_rom.h" />
<ClInclude Include="..\..\armcpu.h" />
<ClInclude Include="..\..\arm_jit.h" />
<ClInclude Include="..\..\bios.h" />
<ClInclude Include="..\..\cheatSystem.h" />
<ClInclude Include="..\..\commandline.h" />
<ClInclude Include="..\..\common.h" />
<ClInclude Include="..\..\cp15.h" />
<ClInclude Include="..\..\Database.h" />
<ClInclude Include="..\..\debug.h" />
<ClInclude Include="..\..\Disassembler.h" />
<ClInclude Include="..\..\driver.h" />
<ClInclude Include="..\..\emufile.h" />
<ClInclude Include="..\..\encrypt.h" />
<ClInclude Include="..\..\FIFO.h" />
<ClInclude Include="..\..\filter\filter.h" />
<ClInclude Include="..\..\filter\hq2x.h" />
<ClInclude Include="..\..\filter\interp.h" />
<ClInclude Include="..\..\filter\lq2x.h" />
<ClInclude Include="..\..\filter\xbrz.h" />
<ClInclude Include="..\..\firmware.h" />
<ClInclude Include="..\..\frontend\modules\ImageOut.h" />
<ClInclude Include="..\..\gfx3d.h" />
<ClInclude Include="..\..\GPU.h" />
<ClInclude Include="..\..\GPU_osd.h" />
<ClInclude Include="..\..\instructions.h" />
<ClInclude Include="..\..\instruction_attributes.h" />
<ClInclude Include="..\..\libretro-common\include\boolean.h" />
<ClInclude Include="..\..\libretro-common\include\compat\getopt.h" />
<ClInclude Include="..\..\libretro-common\include\compat\msvc.h" />
<ClInclude Include="..\..\libretro-common\include\formats\image.h" />
<ClInclude Include="..\..\libretro-common\include\formats\rbmp.h" />
<ClInclude Include="..\..\libretro-common\include\formats\rpng.h" />
<ClInclude Include="..\..\libretro-common\include\retro_inline.h" />
<ClInclude Include="..\..\libretro-common\include\retro_miscellaneous.h" />
<ClInclude Include="..\..\libretro-common\include\rthreads\rthreads.h" />
<ClInclude Include="..\..\lua-engine.h" />
<ClInclude Include="..\..\matrix.h" />
<ClInclude Include="..\..\mc.h" />
<ClInclude Include="..\..\mem.h" />
<ClInclude Include="..\..\mic.h" />
<ClInclude Include="..\..\MMU.h" />
<ClInclude Include="..\..\MMU_timing.h" />
<ClInclude Include="..\..\movie.h" />
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<ClInclude Include="..\..\utils\AsmJit\core\defs.h" />
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<ClInclude Include="..\..\utils\libfat\disc.h" />
<ClInclude Include="..\..\utils\libfat\disc_io.h" />
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<ClInclude Include="..\..\utils\libfat\fatdir.h" />
<ClInclude Include="..\..\utils\libfat\fatfile.h" />
<ClInclude Include="..\..\utils\libfat\filetime.h" />
<ClInclude Include="..\..\utils\libfat\file_allocation_table.h" />
<ClInclude Include="..\..\utils\libfat\libfat_pc.h" />
<ClInclude Include="..\..\utils\libfat\libfat_public_api.h" />
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<ClInclude Include="..\..\utils\libfat\mem_allocate.h" />
<ClInclude Include="..\..\utils\libfat\partition.h" />
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<ClInclude Include="..\..\utils\tinyxml\tinyxml.h" />
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<ClInclude Include="..\..\utils\xstring.h" />
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<ClInclude Include="..\..\gdbstub.h" />
<ClInclude Include="..\..\utils\ConvertUTF.h" />
<ClInclude Include="..\..\utils\guid.h" />
<ClInclude Include="..\..\utils\md5.h" />
<ClInclude Include="..\..\utils\task.h" />
<ClInclude Include="..\..\utils\valuearray.h" />
<ClInclude Include="..\..\utils\decrypt\crc.h" />
<ClInclude Include="..\..\utils\decrypt\decrypt.h" />
<ClInclude Include="..\..\utils\decrypt\header.h" />
<ClInclude Include="..\..\metaspu\metaspu.h" />
<ClInclude Include="..\..\metaspu\SndOut.h" />
<ClInclude Include="..\..\metaspu\win32\Dialogs.h" />
<ClInclude Include="..\..\metaspu\SoundTouch\AAFilter.h" />
<ClInclude Include="..\..\metaspu\SoundTouch\BPMDetect.h" />
<ClInclude Include="..\..\metaspu\SoundTouch\cpu_detect.h" />
<ClInclude Include="..\..\metaspu\SoundTouch\FIFOSampleBuffer.h" />
<ClInclude Include="..\..\metaspu\SoundTouch\FIFOSamplePipe.h" />
<ClInclude Include="..\..\metaspu\SoundTouch\FIRFilter.h" />
<ClInclude Include="..\..\metaspu\SoundTouch\RateTransposer.h" />
<ClInclude Include="..\..\metaspu\SoundTouch\SoundTouch.h" />
<ClInclude Include="..\..\metaspu\SoundTouch\STTypes.h" />
<ClInclude Include="..\..\metaspu\SoundTouch\TDStretch.h" />
<ClInclude Include="..\..\metaspu\SoundTouch\WavFile.h" />
<ClInclude Include="AboutBox.h" />
<ClInclude Include="aviout.h" />
<ClInclude Include="cheatsWin.h" />
@ -600,10 +600,10 @@
<ClInclude Include="tileView.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\filter\hq4x.dat" />
<None Include="..\instruction_tabdef.inc" />
<None Include="..\thumb_tabdef.inc" />
<None Include="..\utils\AsmJit\COPYING.txt" />
<None Include="..\..\filter\hq4x.dat" />
<None Include="..\..\instruction_tabdef.inc" />
<None Include="..\..\thumb_tabdef.inc" />
<None Include="..\..\utils\AsmJit\COPYING.txt" />
<None Include="bitmap1.bmp" />
<None Include="bitmaps\FileBinary.ico" />
<None Include="bitmaps\FolderClosed.ico" />

View File

@ -18,7 +18,7 @@
#ifndef _FEX_DEC_HEADER
#define _FEX_DEC_HEADER
#include "../types.h"
#include "types.h"
// File_Extractor interface
// NOTE: if you want to add support for opening files within archives to some part of DeSmuME,

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