mirror of https://github.com/bsnes-emu/bsnes.git
f8e71b50d0
byuu says: This release provides several major improvements to Mega Drive emulation which enhances compatibility a good deal. It also includes important Super Famicom mosaic emulation improvements, plus a much-needed SuperFX save state issue fix. Changelog (since v104): - higan: many improvements to Emulator::Interface to support forks/frontends - higan: refreshed program icon - icarus: new program icon - Game Boy Advance: slight emulation speedup over v104 - Game Boy Advance: synchronize APU FIFO updates better - Mega Drive: added automatic region detection [hex_usr] - Mega Drive: support 8-bit SRAM - Game Boy Advance: fixed bug when changing to THUMB mode via MSR [MerryMage] - Master System: fix bug in backdrop color and background 0 priority [hex_usr] - Mega Drive: backgrounds always update output priority bit [Cydrak] - Mega Drive: emulated interlaced video output - Mega Drive: emulated shadow/highlight mode [Cydrak] - Super Famicom: auto joypad polling clears the shift register when starting - Super Famicom: added new low-entropy RAM initialization mode to more closely match hardware - Game Boy Advance: rumble will now time out after being left on for 500ms - ruby: improved rumble support in udev input driver [ma_rysia] - M68K: `move.b (a7)[+/-]` adjust a7 by two - M68K: illegal/lineA/lineF opcodes do not modify the stack register - Mega Drive: emulate VIP status bit - uPD7725: improved emulation of OV1/S1 flags [byuu, AWJ, Lord Nightmare] - uPD7725: improved handling of DP, RP updates [Jonas Quinn] - Super Famicom: improved emulation of mosaic effects in hires, interlace, and offset-per-tile modes [byuu, Cydrak] - ruby: improved Direct3D exclusive mode monitor selection [Cydrak] - Super Famicom: fixed save state bug affecting SuperFX games [Cydrak] - Mega Drive: added workaround for Clang compiler bug; allowing this core to work on macOS [Cydrak, Sintendo] - higan: hotkeys now also trigger when the main window lacks focus yet higan is set to allow input on focus loss - higan: fixed an edge case where `int16_t` ↔ `double` audio conversion could possibly result in overflows - higan: fixed a crash on macOS when choosing quit from the application menu [ncbncb] Changelog (since the previous WIP): - higan: restored `make console=true` - tomoko: if you allow input when main window focus is lost, hotkeys can now be triggered without focus as well - hiro/cocoa: fix crash on exit from menu [ncbncb] - ruby: smarter `double` → `int16_t` conversion to prevent underflow/overflow |
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docs | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
README.md | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version