mirror of https://github.com/bsnes-emu/bsnes.git
Spell-check the documentation.
Changes include a few typos, a few capitalization changes, and a lot of hyphenation of compound words that were not as widely used as I thought.
This commit is contained in:
parent
6b8c003ff8
commit
c557d68ec4
|
@ -3,7 +3,7 @@ Contributing to higan
|
|||
|
||||
If you would like to propose a change to higan,
|
||||
you should create an account on the [official forums][f],
|
||||
go to the "Projects" forum and the "higan" subforum,
|
||||
go to the "Projects" forum and the "higan" sub-forum,
|
||||
and post your idea in a new topic there.
|
||||
|
||||
[f]: https://board.byuu.org/
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
The unofficial higan repository
|
||||
===============================
|
||||
|
||||
higan emulates a number of classic videogame consoles of the 1980s and 1990s,
|
||||
higan emulates a number of classic video-game consoles of the 1980s and 1990s,
|
||||
allowing you to play classic games on a modern general-purpose computer.
|
||||
|
||||
This repository includes
|
||||
|
|
|
@ -134,7 +134,7 @@ to all emulators that support them:
|
|||
Holds streamable audio for [the MSU-1][msu1].
|
||||
|
||||
Files that are only useful to higan specifically
|
||||
are placed in a `higan` subfolder:
|
||||
are placed in a `higan` sub-folder:
|
||||
|
||||
- `cheats.bml`:
|
||||
All information present in
|
||||
|
|
|
@ -4,13 +4,13 @@ is the folder where all the
|
|||
When [icarus](../interface/icarus.md) imports a game,
|
||||
it creates or updates
|
||||
the corresponding game folder in the game library.
|
||||
When you use the console submenu items
|
||||
When you use the console sub-menu items
|
||||
in [higan's Library menu](../interface/higan.md#the-library-menu),
|
||||
it higan shows you the games for that console
|
||||
that are already in the library.
|
||||
|
||||
Inside the game library folder
|
||||
there is a subfolder for each system.
|
||||
there is a sub-folder for each system.
|
||||
Inside each system folder
|
||||
are the game folders
|
||||
for each imported game.
|
||||
|
|
|
@ -96,7 +96,7 @@ If games are running way too fast, here's some things to check:
|
|||
in [the Advanced settings](interface/higan-settings.md#advanced)
|
||||
(remember to restart higan if you change driver settings)
|
||||
- Make sure your computer has speakers or headphones connected
|
||||
(some computers disable all audio if no ouputs are available)
|
||||
(some computers disable all audio if no outputs are available)
|
||||
- If you want the game to be silent,
|
||||
tick "Mute Audio" in
|
||||
[the Settings menu](interface/higan.md#the-settings-menu)
|
||||
|
@ -116,7 +116,7 @@ Full-speed emulation for the Super Famicom base unit
|
|||
requires an Intel Core 2 Duo (or AMD equivalent),
|
||||
full-speed for games with the SuperFX chip
|
||||
requires an Intel Ivy Bridge (or equivalent),
|
||||
full-speed for the wireframe animations in Mega Man X2
|
||||
full-speed for the wire-frame animations in Mega Man X2
|
||||
requires an even faster computer.
|
||||
Low-power CPUs like ARM chips,
|
||||
or Intel Atom and Celeron CPUs
|
||||
|
@ -256,8 +256,8 @@ do their work in exactly the same amount of time
|
|||
as their hardware counterparts.
|
||||
The problem is forty years of technology
|
||||
designed to make programs run as fast as possible:
|
||||
optimizing compilers
|
||||
and superscalar, out-of-order CPU architectures
|
||||
optimising compilers
|
||||
and super-scalar, out-of-order CPU architectures
|
||||
change programs to make them faster,
|
||||
speeding up some programs more than others
|
||||
in ways that are very difficult to understand and predict.
|
||||
|
|
|
@ -123,7 +123,7 @@ On Linux:
|
|||
**Note:**
|
||||
By default,
|
||||
higan uses the audio driver to regulate its emulation speed.
|
||||
If games run too faston your computer,
|
||||
If games run too fast on your computer,
|
||||
see [Games run too fast](../faq.md#games-run-too-fast) in the FAQ.
|
||||
|
||||
Input
|
||||
|
|
|
@ -15,7 +15,7 @@ higan's importing tool, icarus, can import games
|
|||
in the most commonly-used formats
|
||||
for each supported console,
|
||||
and also those same formats inside `.zip` files
|
||||
(as long as tthe `.zip` file contains only one game).
|
||||
(as long as the `.zip` file contains only one game).
|
||||
More advanced compression formats
|
||||
like RAR or 7-zip are not supported.
|
||||
|
||||
|
@ -36,7 +36,7 @@ See [the icarus documentation](../interface/icarus.md) for details.
|
|||
|
||||
To play a game for a particular console from your library,
|
||||
open the Library menu,
|
||||
pick the console manufacturer submenu
|
||||
pick the console manufacturer sub-menu
|
||||
(Nintendo for the Super Famicom,
|
||||
Bandai for the WonderSwan,
|
||||
etc.)
|
||||
|
@ -270,7 +270,7 @@ which in English is
|
|||
[wpbsx]: https://en.wikipedia.org/wiki/Satellaview
|
||||
|
||||
The control cartridge had a slot that accepted
|
||||
rewritable "memory paks",
|
||||
re-writable "memory paks",
|
||||
so that people could store the games and data they downloaded.
|
||||
A small number of games that did not use the Satellaview modem
|
||||
also had a memory pak slot,
|
||||
|
@ -313,7 +313,7 @@ If you load the control cartridge into higan,
|
|||
make sure the emulated Satellaview
|
||||
is connected to the emulated Super Famicom's expansion port
|
||||
by opening the "Super Famicom" menu,
|
||||
selecting the "Expansion Port" submenu,
|
||||
selecting the "Expansion Port" sub-menu,
|
||||
and choosing "Satellaview".
|
||||
If the expansion port was previously
|
||||
configured with a different option,
|
||||
|
@ -398,7 +398,7 @@ beyond the original Super Game Boy,
|
|||
but importing and playing games
|
||||
works the same way in higan.
|
||||
|
||||
The Super Game Boy cartrige includes
|
||||
The Super Game Boy cartridge includes
|
||||
the complete hardware of an original
|
||||
(black-and-white)
|
||||
Game Boy,
|
||||
|
|
|
@ -9,7 +9,7 @@ reproduce the scanlines and blurring of the original display,
|
|||
or any other visual effect.
|
||||
|
||||
The available video shaders are listed in
|
||||
the "Video Shaders" submenu of
|
||||
the "Video Shaders" sub-menu of
|
||||
[the Settings menu](../interface/higan.md#the-settings-menu).
|
||||
Which shaders are available depends on
|
||||
[video driver](drivers.md#video) higan is configured to use.
|
||||
|
@ -43,7 +43,7 @@ higan's emulation of certain consoles
|
|||
can produce surprising behaviour
|
||||
in certain shaders,
|
||||
particularly shaders that compare each console pixel
|
||||
with its neigbours.
|
||||
with its neighbours.
|
||||
See [Video Shaders and TV-based consoles][vstv] for details.
|
||||
|
||||
[vstv]: #video-shaders-and-tv-based-consoles
|
||||
|
@ -92,7 +92,7 @@ you'll need to restart higan
|
|||
for the change to take effect.
|
||||
|
||||
Open the Settings menu again,
|
||||
choose the "Video Shader" submenu,
|
||||
choose the "Video Shader" sub-menu,
|
||||
and now the shaders you installed
|
||||
should be listed at the bottom of the menu.
|
||||
|
||||
|
@ -132,7 +132,7 @@ but some are particularly noteworthy:
|
|||
and shimmer
|
||||
that most game players would have seen
|
||||
on real televisions.
|
||||
Some games depend on NTSC artifacts
|
||||
Some games depend on NTSC artefacts
|
||||
to display colours outside the console's official palette
|
||||
or to create effects like transparency.
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
higan, the multi-system emulator
|
||||
================================
|
||||
|
||||
higan emulates a number of classic videogame consoles of the 1980s and 1990s,
|
||||
higan emulates a number of classic video-game consoles of the 1980s and 1990s,
|
||||
allowing you to play classic games on a modern general-purpose computer.
|
||||
|
||||
To get started with higan right away,
|
||||
|
@ -15,24 +15,24 @@ As of v104,
|
|||
higan has top-tier support for the following consoles:
|
||||
|
||||
- Nintendo Super Famicom/Super Nintendo Entertainment System,
|
||||
including addon hardware:
|
||||
including add-on hardware:
|
||||
- Super Game Boy
|
||||
- Sufami Turbo
|
||||
- Nintendo Game Boy Advance
|
||||
|
||||
It also includes some level of support for these consoles:
|
||||
|
||||
- Satellaview addon for the Super Famicom
|
||||
- Satellaview add-on for the Super Famicom
|
||||
- Nintendo Famicom/Nintendo Entertainment System
|
||||
- Nintendo Game Boy
|
||||
- Nintendo Game Boy Color
|
||||
- Sega Master System
|
||||
- Sega Game Gear
|
||||
- Sega Megadrive/Genesis
|
||||
- Sega Mega Drive/Genesis
|
||||
- NEC PC Engine/TurboGrafx 16 (but not the CD-ROM² System/TurboGrafx-CD)
|
||||
- NEC SuperGrafx
|
||||
- Bandai WonderSwan
|
||||
- Bandai Wonderswan Color
|
||||
- Bandai WonderSwan Color
|
||||
|
||||
**Note:** Some consoles were released under different names
|
||||
in different geographic regions.
|
||||
|
@ -103,7 +103,7 @@ that you might want to check out.
|
|||
- [BizHawk](http://tasvideos.org/BizHawk.html)
|
||||
is another multi-system emulator,
|
||||
specialising in the creation of
|
||||
tool-assisted speedruns.
|
||||
tool-assisted speed-runs.
|
||||
Its Super Famicom emulation is based on bsnes v087.
|
||||
- [bsnes-plus](https://github.com/devinacker/bsnes-plus)
|
||||
is a fork of bsnes v073
|
||||
|
@ -119,4 +119,4 @@ that you might want to check out.
|
|||
It also restores the "balanced" Super Famicom emulation core
|
||||
that was removed from higan in v099,
|
||||
which is less CPU intensive
|
||||
than the current accuracy-focussed core.
|
||||
than the current accuracy-focused core.
|
||||
|
|
|
@ -19,7 +19,7 @@ for the same legal reasons that commercial games
|
|||
cannot be distributed with higan,
|
||||
so you'll need to obtain a copy of the BIOS for yourself.
|
||||
|
||||
If you have a real GBA and a flashcart,
|
||||
If you have a real GBA and a flash-cart,
|
||||
the Internet contains many tools
|
||||
that will extract the BIOS image so it can be copied
|
||||
to your desktop computer.
|
||||
|
|
|
@ -29,7 +29,7 @@ To remove higan's configuration:
|
|||
1. Press Win+R to open the Run dialog
|
||||
2. Type `%LOCALAPPDATA%` and press Enter
|
||||
to open the folder where higan's configuration data lives
|
||||
3. Delete the subfolders named `icarus` and `higan`
|
||||
3. Delete the sub-folders named `icarus` and `higan`
|
||||
if they exist.
|
||||
|
||||
You might also want to remove
|
||||
|
|
|
@ -5,7 +5,7 @@ Sometimes higan will need you
|
|||
to choose a file or folder.
|
||||
For this, it uses a special Filesystem Browser dialog.
|
||||
Although many operating systems provide a native filesystem browser,
|
||||
they do not all allow the same customizations.
|
||||
they do not all allow the same customisations.
|
||||
Therefore,
|
||||
higan provides its own filesystem browser
|
||||
that works the same way on every platform.
|
||||
|
@ -55,7 +55,7 @@ you can choose one
|
|||
by selecting it and clicking the "Select" button in the bottom-right.
|
||||
Double-clicking
|
||||
or selecting and pressing Enter don't work,
|
||||
they just switch to viewing the conents of that folder.
|
||||
they just switch to viewing the contents of that folder.
|
||||
|
||||
The "Cancel" button in the bottom-right
|
||||
closes the filesystem browser without selecting anything.
|
||||
|
|
|
@ -30,7 +30,7 @@ of the emulated console's video output:
|
|||
This is in addition to
|
||||
any adjustment applied by
|
||||
the "Colors" option
|
||||
in the "Video Emulation" submenu
|
||||
in the "Video Emulation" sub-menu
|
||||
of the [Settings menu](higan.md#the-settings-menu).
|
||||
- **Luminance** adjusts the overall brightness,
|
||||
where 100% is normal,
|
||||
|
@ -87,7 +87,7 @@ in a normal window.
|
|||
whenever it changes size
|
||||
(because the user loaded a game for a different console,
|
||||
chose a different option from
|
||||
the [Video Scale submenu](higan.md#the-settings-menu),
|
||||
the [Video Scale sub-menu](higan.md#the-settings-menu),
|
||||
toggled Aspect Correction, etc.)
|
||||
When disabled,
|
||||
higan generally respects manual resizing.
|
||||
|
|
|
@ -8,7 +8,7 @@ the running game's video output.
|
|||
The Library menu
|
||||
----------------
|
||||
|
||||
Manufacturer submenus
|
||||
Manufacturer sub-menus
|
||||
allow you to play
|
||||
games you've already imported
|
||||
into higan's
|
||||
|
@ -145,7 +145,7 @@ that aren't technically part of the console itself:
|
|||
how the low-resolution video output of the emulated console
|
||||
is scaled up to suit modern high-resolution displays.
|
||||
[Using video shaders](../guides/shaders.md)
|
||||
describes all the options in this submenu.
|
||||
describes all the options in this sub-menu.
|
||||
|
||||
**Synchronize Audio**
|
||||
causes higan to wait for audio playback to complete
|
||||
|
@ -154,7 +154,7 @@ This should reduce popping and glitching noises,
|
|||
and slows the emulation down to approximately the correct speed.
|
||||
If your PC cannot emulate at full-speed,
|
||||
(60fps for most consoles, 75fps for WonderSwan)
|
||||
this has no noticable effect.
|
||||
this has no noticeable effect.
|
||||
|
||||
**Mute Audio**
|
||||
causes higan to not output sound from the emulated console.
|
||||
|
@ -236,7 +236,7 @@ Before any game is loaded,
|
|||
the status bar displays "No cartridge loaded".
|
||||
|
||||
When a game is loaded and running,
|
||||
the status bar displays the current emulation speeed
|
||||
the status bar displays the current emulation speed
|
||||
in frames-per-second.
|
||||
For PAL-based consoles,
|
||||
this should be around 50 FPS for "full speed" emulation,
|
||||
|
@ -271,7 +271,7 @@ The status bar briefly displays "Slot X quick state does not exist"
|
|||
(where X is one of the Quick State slot numbers)
|
||||
when you choose a slot from the
|
||||
[Tools](#the-tools-menu) → "Load Quick State"
|
||||
submenu that has not had a save-state saved to it,
|
||||
sub-menu that has not had a save-state saved to it,
|
||||
or when you press the "Load Quick State" hotkey
|
||||
while the current Quick State slot has not had a save-state saved to it,
|
||||
|
||||
|
|
|
@ -60,7 +60,7 @@ The icarus Settings dialog contains the following settings:
|
|||
if it's importing a game it recognises.
|
||||
For unrecognised games,
|
||||
and for all games if this box is unticked,
|
||||
icarus gueses the manifest data.
|
||||
icarus guesses the manifest data.
|
||||
This option is still relevant when "Create Manifests" is unticked:
|
||||
higan uses icarus to generate a manifest when a game is loaded,
|
||||
not just at import-time.
|
||||
|
|
|
@ -37,7 +37,7 @@ Playing Game Boy Color games in Game Boy mode
|
|||
|
||||
Games for the original Game Boy
|
||||
came in solid grey cartridges,
|
||||
and only supported four-shade greyscale graphics.
|
||||
and only supported four-shade grey-scale graphics.
|
||||
ROM files for these games
|
||||
typically have filenames ending in `.gb`.
|
||||
|
||||
|
@ -54,7 +54,7 @@ typically have filenames ending in `.gbc`.
|
|||
However,
|
||||
there were also some games
|
||||
that could use colour if it was available,
|
||||
but would stick to greyscale if it wasn't.
|
||||
but would stick to grey-scale if it wasn't.
|
||||
These games came in black cartridges.
|
||||
ROM files for these games
|
||||
typically have filenames ending in `.gbc`
|
||||
|
@ -153,9 +153,9 @@ Rumble compatibility for Game Boy Advance
|
|||
The original Game Boy Advance
|
||||
and the Game Boy Advance SP
|
||||
did not support any kind of rumble or force-feedback system,
|
||||
but the Game Boy Player addon for the Gamecube
|
||||
but the Game Boy Player add-on for the GameCube
|
||||
allowed Game Boy Advance games
|
||||
to use the rumble feature in Gamecube controllers.
|
||||
to use the rumble feature in GameCube controllers.
|
||||
|
||||
Because rumble is a feature of the Game Boy Player,
|
||||
to experience the rumble effect in higan
|
||||
|
|
|
@ -79,11 +79,11 @@ that's a Super Famicom game
|
|||
so there will be a Super Famicom menu.
|
||||
|
||||
Open [the console menu](interface/higan.md#the-console-menu),
|
||||
and if there is a submenu for a controller port,
|
||||
and if there is a sub-menu for a controller port,
|
||||
make sure the port is using
|
||||
the controller you [set up previously](#configuring-inputs).
|
||||
If you configured inputs for a Gamepad in Controller Port 1,
|
||||
the Controller Port 1 submenu
|
||||
the Controller Port 1 sub-menu
|
||||
should be set to Gamepad.
|
||||
Like a real console,
|
||||
higan's controller ports
|
||||
|
|
Loading…
Reference in New Issue