mirror of https://github.com/bsnes-emu/bsnes.git
181 lines
6.4 KiB
C++
181 lines
6.4 KiB
C++
PPU::Screen::Screen(PPU& self) : self(self) {
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}
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auto PPU::Screen::scanline() -> void {
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line = self.output + self.vcounter() * 1024;
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if(self.display.interlace && self.field()) line += 512;
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//the first hires pixel of each scanline is transparent
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//note: exact value initializations are not confirmed on hardware
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math.main.color = get_color(0);
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math.sub.color = math.main.color;
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math.main.color_enable = !(self.window.regs.col_main_mask & 1);
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math.sub.color_enable = !(self.window.regs.col_sub_mask & 1) && regs.back_color_enable;
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math.transparent = true;
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math.addsub_mode = false;
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math.color_halve = regs.color_halve && !regs.addsub_mode && math.main.color_enable;
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}
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auto PPU::Screen::run() -> void {
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if(self.vcounter() == 0) return;
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bool hires = self.regs.pseudo_hires || self.regs.bgmode == 5 || self.regs.bgmode == 6;
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auto sscolor = get_pixel_sub(hires);
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auto mscolor = get_pixel_main();
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*line++ = (self.regs.display_brightness << 15) | (hires ? sscolor : mscolor);
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*line++ = (self.regs.display_brightness << 15) | (mscolor);
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}
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auto PPU::Screen::get_pixel_sub(bool hires) -> uint16 {
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if(self.regs.display_disable || (!self.regs.overscan && self.vcounter() >= 225)) return 0;
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uint priority = 0;
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if(self.bg1.output.sub.priority) {
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priority = self.bg1.output.sub.priority;
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if(regs.direct_color && (self.regs.bgmode == 3 || self.regs.bgmode == 4 || self.regs.bgmode == 7)) {
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math.sub.color = get_direct_color(self.bg1.output.sub.palette, self.bg1.output.sub.tile);
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} else {
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math.sub.color = get_color(self.bg1.output.sub.palette);
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}
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}
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if(self.bg2.output.sub.priority > priority) {
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priority = self.bg2.output.sub.priority;
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math.sub.color = get_color(self.bg2.output.sub.palette);
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}
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if(self.bg3.output.sub.priority > priority) {
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priority = self.bg3.output.sub.priority;
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math.sub.color = get_color(self.bg3.output.sub.palette);
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}
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if(self.bg4.output.sub.priority > priority) {
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priority = self.bg4.output.sub.priority;
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math.sub.color = get_color(self.bg4.output.sub.palette);
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}
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if(self.sprite.output.sub.priority > priority) {
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priority = self.sprite.output.sub.priority;
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math.sub.color = get_color(self.sprite.output.sub.palette);
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}
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if(math.transparent = (priority == 0)) math.sub.color = get_color(0);
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if(!hires) return 0;
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if(!math.sub.color_enable) return math.main.color_enable ? math.sub.color : 0;
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return addsub(
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math.main.color_enable ? math.sub.color : 0,
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math.addsub_mode ? math.main.color : fixed_color()
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);
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}
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auto PPU::Screen::get_pixel_main() -> uint16 {
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if(self.regs.display_disable || (!self.regs.overscan && self.vcounter() >= 225)) return 0;
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uint priority = 0;
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if(self.bg1.output.main.priority) {
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priority = self.bg1.output.main.priority;
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if(regs.direct_color && (self.regs.bgmode == 3 || self.regs.bgmode == 4 || self.regs.bgmode == 7)) {
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math.main.color = get_direct_color(self.bg1.output.main.palette, self.bg1.output.main.tile);
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} else {
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math.main.color = get_color(self.bg1.output.main.palette);
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}
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math.sub.color_enable = regs.bg1_color_enable;
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}
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if(self.bg2.output.main.priority > priority) {
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priority = self.bg2.output.main.priority;
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math.main.color = get_color(self.bg2.output.main.palette);
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math.sub.color_enable = regs.bg2_color_enable;
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}
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if(self.bg3.output.main.priority > priority) {
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priority = self.bg3.output.main.priority;
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math.main.color = get_color(self.bg3.output.main.palette);
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math.sub.color_enable = regs.bg3_color_enable;
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}
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if(self.bg4.output.main.priority > priority) {
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priority = self.bg4.output.main.priority;
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math.main.color = get_color(self.bg4.output.main.palette);
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math.sub.color_enable = regs.bg4_color_enable;
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}
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if(self.sprite.output.main.priority > priority) {
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priority = self.sprite.output.main.priority;
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math.main.color = get_color(self.sprite.output.main.palette);
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math.sub.color_enable = regs.oam_color_enable && self.sprite.output.main.palette >= 192;
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}
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if(priority == 0) {
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math.main.color = get_color(0);
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math.sub.color_enable = regs.back_color_enable;
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}
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if(!self.window.output.sub.color_enable) math.sub.color_enable = false;
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math.main.color_enable = self.window.output.main.color_enable;
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if(!math.sub.color_enable) return math.main.color_enable ? math.main.color : 0;
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if(regs.addsub_mode && math.transparent) {
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math.addsub_mode = false;
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math.color_halve = false;
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} else {
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math.addsub_mode = regs.addsub_mode;
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math.color_halve = regs.color_halve && math.main.color_enable;
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}
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return addsub(
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math.main.color_enable ? math.main.color : 0,
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math.addsub_mode ? math.sub.color : fixed_color()
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);
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}
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auto PPU::Screen::addsub(uint x, uint y) -> uint16 {
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if(!regs.color_mode) {
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if(!math.color_halve) {
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uint sum = x + y;
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uint carry = (sum - ((x ^ y) & 0x0421)) & 0x8420;
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return (sum - carry) | (carry - (carry >> 5));
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} else {
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return (x + y - ((x ^ y) & 0x0421)) >> 1;
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}
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} else {
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uint diff = x - y + 0x8420;
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uint borrow = (diff - ((x ^ y) & 0x8420)) & 0x8420;
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if(!math.color_halve) {
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return (diff - borrow) & (borrow - (borrow >> 5));
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} else {
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return (((diff - borrow) & (borrow - (borrow >> 5))) & 0x7bde) >> 1;
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}
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}
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}
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auto PPU::Screen::get_color(uint palette) -> uint16 {
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palette <<= 1;
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self.regs.cgram_iaddr = palette;
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return ppu.cgram[palette + 0] + (ppu.cgram[palette + 1] << 8);
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}
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auto PPU::Screen::get_direct_color(uint palette, uint tile) -> uint16 {
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//palette = -------- BBGGGRRR
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//tile = ---bgr-- --------
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//output = 0BBb00GG Gg0RRRr0
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return ((palette << 7) & 0x6000) + ((tile >> 0) & 0x1000)
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+ ((palette << 4) & 0x0380) + ((tile >> 5) & 0x0040)
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+ ((palette << 2) & 0x001c) + ((tile >> 9) & 0x0002);
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}
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auto PPU::Screen::fixed_color() const -> uint16 {
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return (regs.color_b << 10) | (regs.color_g << 5) | (regs.color_r << 0);
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}
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auto PPU::Screen::reset() -> void {
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regs.addsub_mode = random(false);
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regs.direct_color = random(false);
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regs.color_mode = random(false);
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regs.color_halve = random(false);
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regs.bg1_color_enable = random(false);
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regs.bg2_color_enable = random(false);
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regs.bg3_color_enable = random(false);
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regs.bg4_color_enable = random(false);
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regs.oam_color_enable = random(false);
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regs.back_color_enable = random(false);
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regs.color_r = random(0);
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regs.color_g = random(0);
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regs.color_b = random(0);
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}
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