bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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Tim Allen f1ebef2ea8 Update to v097r01 release.
byuu says:

A minor WIP to get us started.

Changelog:
- System::Video merged to PPU::Video
- System::Audio merged to DSP::Audio
- System::Configuration merged to Interface::Settings
- created emulator/emulator.cpp and accompanying object file for shared
  code between all cores

Currently, emulator.cpp just holds a videoColor() function that takes
R16G16B16, performs gamma/saturation/luma adjust, and outputs
(currently) A8R8G8B8. It's basically an internal function call for cores
to use when generating palette entries. This code used to exist inside
ui-tomoko/program/interface.cpp, but we have to move it internal for
software display emulation. But in the future, we could add other useful
cross-core functionality here.
2016-01-23 18:29:34 +11:00
higan Update to v097r01 release. 2016-01-23 18:29:34 +11:00
hiro Update to v097 release. 2016-01-17 19:59:25 +11:00
icarus Update to v097r01 release. 2016-01-23 18:29:34 +11:00
libco Update to v096r02 (OS X Preview for Developers) release. 2016-01-07 19:17:15 +11:00
nall Update to v097r01 release. 2016-01-23 18:29:34 +11:00
ruby Update to 20160106 OS X Preview for Developers release. 2016-01-07 19:17:15 +11:00
shaders Update to v095r02 release. 2015-11-10 22:07:34 +11:00