bsnes/Core
Lior Halphon ea2f32b255 The fetcher state machine advances even while handling an object 2020-02-21 21:44:44 +02:00
..
graphics Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support) 2020-02-08 13:28:46 +02:00
apu.c Fix #228 2020-02-01 23:36:16 +02:00
apu.h Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support) 2020-02-08 13:28:46 +02:00
camera.c Todo cleanup 2017-05-27 17:30:12 +03:00
camera.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
debugger.c speling is veri difikult 2020-01-03 21:11:45 +02:00
debugger.h Fixed a bug where 0:$dxxx reads/writes from the wrong bank in CGB mode. Made sure symbols are reset after reloading a sym file. 2018-04-02 19:57:39 +03:00
display.c The fetcher state machine advances even while handling an object 2020-02-21 21:44:44 +02:00
display.h Correct emulation of FF6C (Turns out it controls object priority) 2020-02-15 15:32:06 +02:00
gb.c Correct emulation of FF6C (Turns out it controls object priority) 2020-02-15 15:32:06 +02:00
gb.h Emulate changing sprite height mid-fetch 2020-02-21 16:43:51 +02:00
gb_struct_def.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
joypad.c Pass the SGB multiplayer tests 2019-09-14 12:31:52 +03:00
joypad.h ICD JOYP write API 2019-07-16 21:42:57 +03:00
mbc.c Forgot to amend the last commit, it was broken. 2017-06-21 01:07:11 +03:00
mbc.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00
memory.c Correct emulation of FF6C (Turns out it controls object priority) 2020-02-15 15:32:06 +02:00
memory.h Merge bsnes’s changes 2019-08-16 17:38:43 +03:00
printer.c Emulate serial bit shifting, update the serial API to use bits instead of bytes, update printer emulation and libretro to use the new API 2019-03-15 14:36:10 +02:00
printer.h Emulate serial bit shifting, update the serial API to use bits instead of bytes, update printer emulation and libretro to use the new API 2019-03-15 14:36:10 +02:00
random.c Don’t use libc’s random/rand 2019-06-14 16:49:41 +03:00
random.h Don’t use libc’s random/rand 2019-06-14 16:49:41 +03:00
rewind.c Include cleanup (#73) 2018-05-27 19:30:23 +03:00
rewind.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00
save_state.c Emulate changing sprite height mid-fetch 2020-02-21 16:43:51 +02:00
save_state.h Added API to load/save states from RAM 2017-06-14 00:23:34 +03:00
sgb.c Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support) 2020-02-08 13:28:46 +02:00
sgb.h Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support) 2020-02-08 13:28:46 +02:00
sm83_cpu.c Fix sign 2020-02-21 17:22:57 +02:00
sm83_cpu.h The CPU core of the Game Boy is (most likely) called SM83 2019-01-12 00:42:16 +02:00
sm83_disassembler.c The CPU core of the Game Boy is (most likely) called SM83 2019-01-12 00:42:16 +02:00
symbol_hash.c Include cleanup (#73) 2018-05-27 19:30:23 +03:00
symbol_hash.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00
timing.c More accurate emulation of STOP mode 2020-02-15 19:21:43 +02:00
timing.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00