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Fix #228
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38ee020653
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b806ae4e82
14
Core/apu.c
14
Core/apu.c
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@ -329,11 +329,16 @@ static void tick_noise_envelope(GB_gameboy_t *gb)
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void GB_apu_div_event(GB_gameboy_t *gb)
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{
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if (!gb->apu.global_enable) return;
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if (gb->apu.skip_div_event) {
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gb->apu.skip_div_event = false;
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if (gb->apu.skip_div_event == GB_SKIP_DIV_EVENT_SKIP) {
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gb->apu.skip_div_event = GB_SKIP_DIV_EVENT_SKIPPED;
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return;
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}
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gb->apu.div_divider++;
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if (gb->apu.skip_div_event == GB_SKIP_DIV_EVENT_SKIPPED) {
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gb->apu.skip_div_event = GB_SKIP_DIV_EVENT_INACTIVE;
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}
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else {
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gb->apu.div_divider++;
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}
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if ((gb->apu.div_divider & 1) == 0) {
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for (unsigned i = GB_SQUARE_2 + 1; i--;) {
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@ -534,7 +539,8 @@ void GB_apu_init(GB_gameboy_t *gb)
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/* APU glitch: When turning the APU on while DIV's bit 4 (or 5 in double speed mode) is on,
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the first DIV/APU event is skipped. */
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if (gb->div_counter & (gb->cgb_double_speed? 0x2000 : 0x1000)) {
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gb->apu.skip_div_event = true;
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gb->apu.skip_div_event = GB_SKIP_DIV_EVENT_SKIP;
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gb->apu.div_divider = 1;
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}
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}
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@ -114,7 +114,10 @@ typedef struct
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} noise_channel;
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bool skip_div_event;
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#define GB_SKIP_DIV_EVENT_INACTIVE 0
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#define GB_SKIP_DIV_EVENT_SKIPPED 1
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#define GB_SKIP_DIV_EVENT_SKIP 2
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uint8_t skip_div_event;
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bool current_lfsr_sample;
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} GB_apu_t;
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