mirror of https://github.com/bsnes-emu/bsnes.git
33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#pragma once
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namespace Emulator {
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struct Platform {
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struct Load {
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Load() : _pathID(nothing) {}
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Load(uint pathID, string option = "") : _pathID(pathID), _option(option) {}
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explicit operator bool() const { return (bool)_pathID; }
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auto pathID() const -> uint { return _pathID(); }
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auto option() const -> string { return _option; }
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private:
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maybe<uint> _pathID;
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string _option;
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};
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virtual auto path(uint id) -> string { return ""; }
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virtual auto open(uint id, string name, vfs::file::mode mode, bool required = false) -> vfs::shared::file { return {}; }
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virtual auto load(uint id, string name, string type, string_vector options = {}) -> Load { return {}; }
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virtual auto videoRefresh(const uint32* data, uint pitch, uint width, uint height) -> void {}
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virtual auto audioSample(const double* samples, uint channels) -> void {}
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virtual auto inputPoll(uint port, uint device, uint input) -> int16 { return 0; }
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virtual auto inputRumble(uint port, uint device, uint input, bool enable) -> void {}
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virtual auto dipSettings(Markup::Node node) -> uint { return 0; }
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virtual auto notify(string text) -> void { print(text, "\n"); }
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};
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extern Platform* platform;
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}
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