#pragma once namespace Emulator { struct Platform { struct Load { Load() : _pathID(nothing) {} Load(uint pathID, string option = "") : _pathID(pathID), _option(option) {} explicit operator bool() const { return (bool)_pathID; } auto pathID() const -> uint { return _pathID(); } auto option() const -> string { return _option; } private: maybe _pathID; string _option; }; virtual auto path(uint id) -> string { return ""; } virtual auto open(uint id, string name, vfs::file::mode mode, bool required = false) -> vfs::shared::file { return {}; } virtual auto load(uint id, string name, string type, string_vector options = {}) -> Load { return {}; } virtual auto videoRefresh(const uint32* data, uint pitch, uint width, uint height) -> void {} virtual auto audioSample(const double* samples, uint channels) -> void {} virtual auto inputPoll(uint port, uint device, uint input) -> int16 { return 0; } virtual auto inputRumble(uint port, uint device, uint input, bool enable) -> void {} virtual auto dipSettings(Markup::Node node) -> uint { return 0; } virtual auto notify(string text) -> void { print(text, "\n"); } }; extern Platform* platform; }