bsnes/Core
Lior Halphon de16ab5d08 Why was this under APU 2021-10-17 20:05:49 +03:00
..
graphics Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support) 2020-02-08 13:28:46 +02:00
apu.c Now this glitch makes more sense 2021-10-17 12:52:08 +03:00
apu.h Why was this under APU 2021-10-17 20:05:49 +03:00
camera.c Better camera noise on frontends without camera support 2021-01-03 16:52:18 +02:00
camera.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
cheats.c Another cheat bugfix 2021-04-10 16:10:23 +03:00
cheats.h Fix libretro build 2020-04-25 15:12:10 +03:00
debugger.c More accurate channel 3 restarts 2021-10-17 02:06:33 +03:00
debugger.h Console auto complete 2020-06-05 02:10:05 +03:00
display.c Improved accuracy of mid-line SCX writes 2021-10-08 19:36:05 +03:00
display.h Add "Harsh Reality" color correction mode 2021-06-25 19:57:56 +03:00
gb.c More accurate channel 3 restarts 2021-10-17 02:06:33 +03:00
gb.h Why was this under APU 2021-10-17 20:05:49 +03:00
gb_struct_def.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
joypad.c Improved emulation of SGB multiplayer, fixes #405 2021-10-09 14:52:28 +03:00
joypad.h ICD JOYP write API 2019-07-16 21:42:57 +03:00
mbc.c Fix #402 2021-09-22 20:53:04 +03:00
mbc.h TPP1 support 2021-04-10 23:56:41 +03:00
memory.c That was silly 2021-07-30 14:10:04 +03:00
memory.h Improved OAM bug accuracy in several read edge cases 2021-07-25 16:34:34 +03:00
printer.c Make the printer not deadlock after a sudden termination 2021-02-26 16:40:35 +02:00
printer.h Make the printer not deadlock after a sudden termination 2021-02-26 16:40:35 +02:00
random.c Don’t use libc’s random/rand 2019-06-14 16:49:41 +03:00
random.h Don’t use libc’s random/rand 2019-06-14 16:49:41 +03:00
rewind.c Don't use BESS for internal in-memory saves 2021-04-13 20:35:07 +03:00
rewind.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00
rumble.c Respect TPP1 feature flags for rumble and RTC 2021-04-11 23:16:31 +03:00
rumble.h Rumble mode selection 2020-04-29 16:50:31 +03:00
save_state.c Improved emulation of SGB multiplayer, fixes #405 2021-10-09 14:52:28 +03:00
save_state.h Fix potential future compatibility issue, update workflow environments 2021-09-29 21:57:39 +03:00
sgb.c Adjust border fade delay to match SGB2 2021-10-10 14:24:14 +03:00
sgb.h Improved emulation of SGB multiplayer, fixes #405 2021-10-09 14:52:28 +03:00
sm83_cpu.c Fix an oopsie 2021-10-10 20:05:57 +03:00
sm83_cpu.h The CPU core of the Game Boy is (most likely) called SM83 2019-01-12 00:42:16 +02:00
sm83_disassembler.c Fixing inconsistent style 2020-04-24 20:37:57 +03:00
symbol_hash.c Fix off-by-one in symbol search 2021-02-27 19:29:06 +01:00
symbol_hash.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00
timing.c Fix timer bug; fixes #409 2021-10-10 16:53:07 +03:00
timing.h Add accurate RTC emulation mode 2021-02-25 22:12:14 +02:00
workboy.c Workboy emulation (Cocoa only) 2020-09-19 19:31:24 +03:00
workboy.h Workboy emulation (Cocoa only) 2020-09-19 19:31:24 +03:00