mirror of https://github.com/bsnes-emu/bsnes.git
177 lines
4.5 KiB
C++
177 lines
4.5 KiB
C++
//Sony CXD1222Q-1
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struct DSP : Thread {
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shared_pointer<Emulator::Stream> stream;
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DSP();
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alwaysinline auto step(uint clocks) -> void;
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auto mute() const -> bool;
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auto read(uint8 addr) -> uint8;
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auto write(uint8 addr, uint8 data) -> void;
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auto main() -> void;
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auto load(Markup::Node) -> bool;
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auto power() -> void;
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auto reset() -> void;
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//serialization.cpp
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auto serialize(serializer&) -> void;
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private:
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enum GlobalRegister : uint {
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MVOLL = 0x0c, MVOLR = 0x1c,
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EVOLL = 0x2c, EVOLR = 0x3c,
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KON = 0x4c, KOFF = 0x5c,
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FLG = 0x6c, ENDX = 0x7c,
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EFB = 0x0d, PMON = 0x2d,
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NON = 0x3d, EON = 0x4d,
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DIR = 0x5d, ESA = 0x6d,
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EDL = 0x7d, FIR = 0x0f, //8 coefficients at 0x0f, 0x1f, ... 0x7f
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};
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enum VoiceRegister : uint {
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VOLL = 0x00, VOLR = 0x01,
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PITCHL = 0x02, PITCHH = 0x03,
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SRCN = 0x04, ADSR0 = 0x05,
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ADSR1 = 0x06, GAIN = 0x07,
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ENVX = 0x08, OUTX = 0x09,
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};
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enum EnvelopeMode : uint {
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EnvelopeRelease,
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EnvelopeAttack,
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EnvelopeDecay,
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EnvelopeSustain,
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};
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enum : uint {
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BrrBlockSize = 9,
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CounterRange = 2048 * 5 * 3, //30720 (0x7800)
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};
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struct State {
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uint8 regs[128];
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int echoHistory[2][8]; //echo history keeps most recent 8 stereo samples
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uint3 echoHistoryOffset;
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bool everyOtherSample; //toggles every sample
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int kon; //KON value when last checked
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int noise;
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int counter;
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int echoOffset; //offset from ESA in echo buffer
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int echoLength; //number of bytes that echo_offset will stop at
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//hidden registers also written to when main register is written to
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int konBuffer;
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int endxBuffer;
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int envxBuffer;
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int outxBuffer;
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//temporary state between clocks (prefixed with _)
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//read once per sample
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int _pmon;
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int _non;
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int _eon;
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int _dir;
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int _koff;
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//read a few clocks ahead before used
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int _brrNextAddress;
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int _adsr0;
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int _brrHeader;
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int _brrByte;
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int _srcn;
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int _esa;
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int _echoDisabled;
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//internal state that is recalculated every sample
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int _dirAddress;
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int _pitch;
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int _output;
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int _looped;
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int _echoPointer;
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//left/right sums
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int _mainOut[2];
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int _echoOut[2];
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int _echoIn [2];
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} state;
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struct Voice {
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int buffer[12 * 3]; //12 decoded samples (mirrored for wrapping)
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int bufferOffset; //place in buffer where next samples will be decoded
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int gaussianOffset; //relative fractional position in sample (0x1000 = 1.0)
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int brrAddress; //address of current BRR block
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int brrOffset; //current decoding offset in BRR block
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int vbit; //bitmask for voice: 0x01 for voice 0, 0x02 for voice 1, etc
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int vidx; //voice channel register index: 0x00 for voice 0, 0x10 for voice 1, etc
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int konDelay; //KON delay/current setup phase
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int envelopeMode;
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int envelope; //current envelope level
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int hiddenEnvelope; //used by GAIN mode 7, very obscure quirk
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int _envxOut;
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} voice[8];
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//gaussian.cpp
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static const int16 GaussianTable[512];
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auto gaussianInterpolate(const Voice& v) -> int;
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//counter.cpp
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static const uint16 CounterRate[32];
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static const uint16 CounterOffset[32];
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auto counterTick() -> void;
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auto counterPoll(uint rate) -> bool;
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//envelope.cpp
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auto envelopeRun(Voice& v) -> void;
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//brr.cpp
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auto brrDecode(Voice& v) -> void;
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//misc.cpp
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auto misc27() -> void;
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auto misc28() -> void;
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auto misc29() -> void;
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auto misc30() -> void;
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//voice.cpp
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auto voiceOutput(Voice& v, bool channel) -> void;
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auto voice1 (Voice& v) -> void;
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auto voice2 (Voice& v) -> void;
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auto voice3 (Voice& v) -> void;
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auto voice3a(Voice& v) -> void;
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auto voice3b(Voice& v) -> void;
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auto voice3c(Voice& v) -> void;
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auto voice4 (Voice& v) -> void;
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auto voice5 (Voice& v) -> void;
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auto voice6 (Voice& v) -> void;
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auto voice7 (Voice& v) -> void;
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auto voice8 (Voice& v) -> void;
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auto voice9 (Voice& v) -> void;
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//echo.cpp
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auto calculateFIR(bool channel, int index) -> int;
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auto echoOutput(bool channel) -> int;
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auto echoRead(bool channel) -> void;
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auto echoWrite(bool channel) -> void;
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auto echo22() -> void;
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auto echo23() -> void;
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auto echo24() -> void;
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auto echo25() -> void;
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auto echo26() -> void;
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auto echo27() -> void;
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auto echo28() -> void;
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auto echo29() -> void;
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auto echo30() -> void;
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//dsp.cpp
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static auto Enter() -> void;
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auto tick() -> void;
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};
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extern DSP dsp;
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