bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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Tim Allen c40e9754bc Update to v102r01 release.
byuu says:

Changelog:

  - MS, MD, PCE: remove controllers from scheduler in destructor
    [hex_usr]
  - PCE: no controller should return all bits set (still causing errant
    key presses when swapping gamepads)
  - PCE: emulate MDR for hardware I/O $0800-$17ff
  - PCE: change video resolution to 1140x242
  - PCE: added tertiary background Vscroll register (secondary cache)
  - PCE: create classes out of VDC VRAM, SATB, CRAM for cleaner access
    and I/O registers
  - PCE: high bits of CRAM read should be set
  - PCE: partially emulated VCE display registers: color frequency, HDS,
    HDW, VDS, VDW
  - PCE: 32-width sprites now split to two 16-width sprites to handle
    overflow properly
  - PCE: hopefully emulated sprite zero hit correctly (it's not well
    documented, and not often used)
  - PCE: trigger line coincidence interrupts during the previous
    scanline's Hblank period
  - tomoko: raise viewport from 320x240 to 326x242 to accommodate PC
    Engine's max resolution
  - nall: workaround for Clang compilation bug that can't figure out
    that a char is an integral data type
2017-01-22 11:33:36 +11:00
higan Update to v102r01 release. 2017-01-22 11:33:36 +11:00
hiro Update to v101r20 release. 2016-10-29 11:33:30 +11:00
icarus Update to v101r32 release. 2017-01-14 10:59:38 +11:00
libco Update to v101r18 release. 2016-09-14 21:55:53 +10:00
nall Update to v102r01 release. 2017-01-22 11:33:36 +11:00
ruby Update to v101r16 release. 2016-09-06 10:09:33 +10:00
shaders Update to v095r02 release. 2015-11-10 22:07:34 +11:00
.gitignore Update to v097r27 release. 2016-03-19 18:35:25 +11:00
.gitlab-ci.yml Add a `.gitlab-ci.yml` to automate WIP builds. 2017-01-13 12:18:25 +11:00