mirror of https://github.com/bsnes-emu/bsnes.git
21 lines
440 B
C++
21 lines
440 B
C++
#if defined(Hiro_Property)
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struct Property {
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using type = Property;
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Property(const string& name, const any& value = {});
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auto operator==(const Property& source) const -> bool;
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auto operator< (const Property& source) const -> bool;
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auto name() const -> string;
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auto setValue(const any& value = {}) -> type&;
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auto value() const -> any&;
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private:
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struct State {
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string name;
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mutable any value;
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} state;
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};
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#endif
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