#if defined(Hiro_Property) struct Property { using type = Property; Property(const string& name, const any& value = {}); auto operator==(const Property& source) const -> bool; auto operator< (const Property& source) const -> bool; auto name() const -> string; auto setValue(const any& value = {}) -> type&; auto value() const -> any&; private: struct State { string name; mutable any value; } state; }; #endif