mirror of https://github.com/bsnes-emu/bsnes.git
bd8e94a7c7
byuu says: - bsnes: reset all thread clocks on power cycle - bsnes: use uint64 instead of uint128 for scheduler clocks - bsnes: use float instead of double for audio resampling - bsnes: begin work of integrating SameBoy (incomplete; needs additional features) |
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bsnes | ||
firmware | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
sameboy | ||
shaders | ||
sourcery | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md |
README.md
The unofficial bsnes repository
bsnes emulates the Super Famicom and Super Nintendo consoles, including various peripherals, allowing you to play classic games on a modern general-purpose computer.
The name "bsnes" originally referred to a standalone SNES emulator. Later, bsnes added support for other classic game consoles, then in v091 it was renamed "higan". higan still exists, and still includes SNES emulation, but for people who don't want or need all the other emulators, as of v107 the SNES emulation is once again available on its own as "bsnes".
Basically,
apart from .gitignore
files,
anything in the
bsnes,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official bsnes resources
Unofficial higan resources
- Unofficial forum
- Source code repository archives official bsnes and higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows