bsnes/higan/sfc/system
Tim Allen b0d2f5033e Update to v097r21 release.
byuu says:

Changelog:
- icarus: WS/C detects RAM type/size heuristically now
- icarus: WS/C uses ram type=$type instead of $type
- WS: use back color instead of white for backdrop
- WS: fixed sprite count limit; removes all the garbled sprites from
  GunPey
- WS: hopefully fixed sprite priority with screen 2
- WS: implemented keypad polling; GunPey is now fully playable
- SNES: added Super Disc expansion port device (doesn't do anything,
  just for testing)

Note: WS is hard-coded to vertical orientation right now. But there's
basic code in there for all the horizontal stuff.
2016-03-13 11:22:14 +11:00
..
device.cpp Update to v097r01 release. 2016-01-23 18:29:34 +11:00
device.hpp Update to v097r21 release. 2016-03-13 11:22:14 +11:00
random.cpp Update to v097r01 release. 2016-01-23 18:29:34 +11:00
serialization.cpp Update to v097r01 release. 2016-01-23 18:29:34 +11:00
system.cpp Update to v097r21 release. 2016-03-13 11:22:14 +11:00
system.hpp Update to v097r13 release. 2016-02-09 22:51:12 +11:00