mirror of https://github.com/bsnes-emu/bsnes.git
b0d2f5033e
byuu says: Changelog: - icarus: WS/C detects RAM type/size heuristically now - icarus: WS/C uses ram type=$type instead of $type - WS: use back color instead of white for backdrop - WS: fixed sprite count limit; removes all the garbled sprites from GunPey - WS: hopefully fixed sprite priority with screen 2 - WS: implemented keypad polling; GunPey is now fully playable - SNES: added Super Disc expansion port device (doesn't do anything, just for testing) Note: WS is hard-coded to vertical orientation right now. But there's basic code in there for all the horizontal stuff. |
||
---|---|---|
.. | ||
data | ||
emulator | ||
fc | ||
gb | ||
gba | ||
obj | ||
out | ||
processor | ||
profile | ||
sfc | ||
target-loki | ||
target-tomoko | ||
ws | ||
GNUmakefile |