bsnes/higan/sfc/sfc.hpp

83 lines
1.9 KiB
C++

#pragma once
#include <emulator/emulator.hpp>
#include <processor/arm/arm.hpp>
#include <processor/gsu/gsu.hpp>
#include <processor/hg51b/hg51b.hpp>
#include <processor/r65816/r65816.hpp>
#include <processor/spc700/spc700.hpp>
#include <processor/upd96050/upd96050.hpp>
namespace SuperFamicom {
namespace Info {
static const string Name = "bsnes";
static const uint SerializerVersion = 29;
}
}
/*
bsnes - Super Famicom emulator
author: byuu
license: GPLv3
project started: 2004-10-14
*/
#include <libco/libco.h>
#if defined(SFC_SUPERGAMEBOY)
#include <gb/gb.hpp>
#endif
#if defined(PROFILE_PERFORMANCE)
#include <nall/priority-queue.hpp>
#endif
namespace SuperFamicom {
struct Thread {
~Thread() {
if(thread) co_delete(thread);
}
auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}
auto serialize(serializer& s) -> void {
s.integer(frequency);
s.integer(clock);
}
cothread_t thread = nullptr;
uint frequency = 0;
int64 clock = 0;
};
#include <sfc/memory/memory.hpp>
#include <sfc/ppu/counter/counter.hpp>
#if defined(PROFILE_ACCURACY)
#include "profile-accuracy.hpp"
#elif defined(PROFILE_BALANCED)
#include "profile-balanced.hpp"
#elif defined(PROFILE_PERFORMANCE)
#include "profile-performance.hpp"
#endif
#include <sfc/controller/controller.hpp>
#include <sfc/system/system.hpp>
#include <sfc/scheduler/scheduler.hpp>
#include <sfc/expansion/expansion.hpp>
#include <sfc/coprocessor/coprocessor.hpp>
#include <sfc/slot/slot.hpp>
#include <sfc/cartridge/cartridge.hpp>
#include <sfc/cheat/cheat.hpp>
#include <sfc/memory/memory-inline.hpp>
#include <sfc/ppu/counter/counter-inline.hpp>
}
#include <sfc/interface/interface.hpp>