bsnes/higan/gb/ppu/ppu.hpp

130 lines
2.2 KiB
C++

#include "video.hpp"
struct PPU : Thread, MMIO {
static auto Enter() -> void;
auto main() -> void;
auto add_clocks(uint clocks) -> void;
auto hflip(uint data) const -> uint;
//mmio.cpp
auto vram_addr(uint16 addr) const -> uint;
auto mmio_read(uint16 addr) -> uint8;
auto mmio_write(uint16 addr, uint8 data) -> void;
//dmg.cpp
auto dmg_read_tile(bool select, uint x, uint y, uint& data) -> void;
auto dmg_scanline() -> void;
auto dmg_run() -> void;
auto dmg_run_bg() -> void;
auto dmg_run_window() -> void;
auto dmg_run_ob() -> void;
//cgb.cpp
auto cgb_read_tile(bool select, uint x, uint y, uint& attr, uint& data) -> void;
auto cgb_scanline() -> void;
auto cgb_run() -> void;
auto cgb_run_bg() -> void;
auto cgb_run_window() -> void;
auto cgb_run_ob() -> void;
auto power() -> void;
auto serialize(serializer&) -> void;
uint8 vram[16384]; //GB = 8192, GBC = 16384
uint8 oam[160];
uint8 bgp[4];
uint8 obp[2][4];
uint8 bgpd[64];
uint8 obpd[64];
function<auto () -> void> scanline;
function<auto () -> void> run;
struct Status {
uint lx;
//$ff40 LCDC
bool display_enable;
bool window_tilemap_select;
bool window_display_enable;
bool bg_tiledata_select;
bool bg_tilemap_select;
bool ob_size;
bool ob_enable;
bool bg_enable;
//$ff41 STAT
bool interrupt_lyc;
bool interrupt_oam;
bool interrupt_vblank;
bool interrupt_hblank;
//$ff42 SCY
uint8 scy;
//$ff43 SCX
uint8 scx;
//$ff44 LY
uint8 ly;
//$ff45 LYC
uint8 lyc;
//$ff46 DMA
bool dma_active;
uint dma_clock;
uint8 dma_bank;
//$ff4a WY
uint8 wy;
//$ff4b WX
uint8 wx;
//$ff4f VBK
bool vram_bank;
//$ff68 BGPI
bool bgpi_increment;
uint6 bgpi;
//$ff6a OBPI
bool obpi_increment;
uint8 obpi;
} status;
uint32 screen[160 * 144];
struct Pixel {
uint16 color;
uint8 palette;
bool priority;
};
Pixel bg;
Pixel ob;
struct Sprite {
uint x;
uint y;
uint tile;
uint attr;
uint data;
};
Sprite sprite[10];
uint sprites;
uint px;
struct Background {
uint attr;
uint data;
};
Background background;
Background window;
};
extern PPU ppu;