bsnes/higan/fc/ppu/video.cpp

95 lines
2.8 KiB
C++

Video video;
Video::Video() {
output = new uint32[256 * 480];
paletteLiteral = new uint32[1 << 9];
paletteStandard = new uint32[1 << 9];
paletteEmulation = new uint32[1 << 9];
}
auto Video::reset() -> void {
memory::fill(output(), 256 * 480);
for(auto color : range(1 << 9)) {
paletteLiteral[color] = color;
paletteStandard[color] = generateColor(color, 2.0, 0.0, 1.0, 1.0, 2.2);
paletteEmulation[color] = generateColor(color, 2.0, 0.0, 1.0, 1.0, 1.8);
}
}
auto Video::refresh() -> void {
auto output = this->output();
auto& palette = settings.colorEmulation ? paletteEmulation : paletteStandard;
if(settings.scanlineEmulation) {
for(uint y = 0; y < 240; y++) {
auto source = ppu.buffer + y * 256;
auto targetLo = output + y * 512;
auto targetHi = output + y * 512 + 256;
for(uint x = 0; x < 256; x++) {
auto color = palette[*source++];
*targetLo++ = color;
*targetHi++ = (255 << 24) | ((color & 0xfefefe) >> 1);
}
}
interface->videoRefresh(output, 256 * sizeof(uint32), 256, 480);
} else {
for(uint y = 0; y < 240; y++) {
auto source = ppu.buffer + y * 256;
auto target = output + y * 256;
for(uint x = 0; x < 256; x++) {
*target++ = palette[*source++];
}
}
interface->videoRefresh(output, 256 * sizeof(uint32), 256, 240);
}
}
auto Video::generateColor(
uint n, double saturation, double hue,
double contrast, double brightness, double gamma
) -> uint32 {
int color = (n & 0x0f), level = color < 0xe ? (n >> 4) & 3 : 1;
static const double black = 0.518, white = 1.962, attenuation = 0.746;
static const double levels[8] = {
0.350, 0.518, 0.962, 1.550,
1.094, 1.506, 1.962, 1.962,
};
double lo_and_hi[2] = {
levels[level + 4 * (color == 0x0)],
levels[level + 4 * (color < 0xd)],
};
double y = 0.0, i = 0.0, q = 0.0;
auto wave = [](int p, int color) { return (color + p + 8) % 12 < 6; };
for(int p : range(12)) {
double spot = lo_and_hi[wave(p, color)];
if(((n & 0x040) && wave(p, 12))
|| ((n & 0x080) && wave(p, 4))
|| ((n & 0x100) && wave(p, 8))
) spot *= attenuation;
double v = (spot - black) / (white - black);
v = (v - 0.5) * contrast + 0.5;
v *= brightness / 12.0;
y += v;
i += v * std::cos((3.141592653 / 6.0) * (p + hue));
q += v * std::sin((3.141592653 / 6.0) * (p + hue));
}
i *= saturation;
q *= saturation;
auto gammaAdjust = [=](double f) { return f < 0.0 ? 0.0 : std::pow(f, 2.2 / gamma); };
uint r = uclamp<16>(65535.0 * gammaAdjust(y + 0.946882 * i + 0.623557 * q));
uint g = uclamp<16>(65535.0 * gammaAdjust(y + -0.274788 * i + -0.635691 * q));
uint b = uclamp<16>(65535.0 * gammaAdjust(y + -1.108545 * i + 1.709007 * q));
return interface->videoColor(r, g, b);
}