bsnes/target-tomoko/program/program.hpp

54 lines
1.9 KiB
C++

struct Program : Emulator::Interface::Bind {
//program.cpp
Program();
auto main() -> void;
auto quit() -> void;
//interface.cpp
auto loadRequest(unsigned id, string name, string type) -> void override;
auto loadRequest(unsigned id, string path) -> void override;
auto saveRequest(unsigned id, string path) -> void override;
auto videoColor(unsigned source, uint16 alpha, uint16 red, uint16 green, uint16 blue) -> uint32 override;
auto videoRefresh(const uint32* palette, const uint32* data, unsigned pitch, unsigned width, unsigned height) -> void override;
auto audioSample(int16 lsample, int16 rsample) -> void override;
auto inputPoll(unsigned port, unsigned device, unsigned input) -> int16 override;
auto inputRumble(unsigned port, unsigned device, unsigned input, bool enable) -> void override;
auto dipSettings(const Markup::Node& node) -> unsigned override;
auto path(unsigned group) -> string override;
auto notify(string text) -> void override;
//media.cpp
auto loadMedia(string location) -> void;
auto loadMedia(Emulator::Interface& interface, Emulator::Interface::Media& media, const string& location) -> void;
auto unloadMedia() -> void;
//state.cpp
auto stateName(unsigned slot, bool manager = false) -> string;
auto loadState(unsigned slot, bool manager = false) -> bool;
auto saveState(unsigned slot, bool manager = false) -> bool;
//utility.cpp
auto powerCycle() -> void;
auto softReset() -> void;
auto showMessage(const string& text) -> void;
auto updateStatusText() -> void;
auto updateVideoFilter() -> void;
auto updateVideoPalette() -> void;
auto updateAudio() -> void;
auto updateDSP() -> void;
DSP dsp;
bool pause = false;
vector<Emulator::Interface*> emulators;
vector<string> mediaPaths;
vector<string> folderPaths;
string statusText;
string statusMessage;
time_t statusTime = 0;
};
extern Program* program;