struct Program : Emulator::Interface::Bind { //program.cpp Program(); auto main() -> void; auto quit() -> void; //interface.cpp auto loadRequest(unsigned id, string name, string type) -> void override; auto loadRequest(unsigned id, string path) -> void override; auto saveRequest(unsigned id, string path) -> void override; auto videoColor(unsigned source, uint16 alpha, uint16 red, uint16 green, uint16 blue) -> uint32 override; auto videoRefresh(const uint32* palette, const uint32* data, unsigned pitch, unsigned width, unsigned height) -> void override; auto audioSample(int16 lsample, int16 rsample) -> void override; auto inputPoll(unsigned port, unsigned device, unsigned input) -> int16 override; auto inputRumble(unsigned port, unsigned device, unsigned input, bool enable) -> void override; auto dipSettings(const Markup::Node& node) -> unsigned override; auto path(unsigned group) -> string override; auto notify(string text) -> void override; //media.cpp auto loadMedia(string location) -> void; auto loadMedia(Emulator::Interface& interface, Emulator::Interface::Media& media, const string& location) -> void; auto unloadMedia() -> void; //state.cpp auto stateName(unsigned slot, bool manager = false) -> string; auto loadState(unsigned slot, bool manager = false) -> bool; auto saveState(unsigned slot, bool manager = false) -> bool; //utility.cpp auto powerCycle() -> void; auto softReset() -> void; auto showMessage(const string& text) -> void; auto updateStatusText() -> void; auto updateVideoFilter() -> void; auto updateVideoPalette() -> void; auto updateAudio() -> void; auto updateDSP() -> void; DSP dsp; bool pause = false; vector emulators; vector mediaPaths; vector folderPaths; string statusText; string statusMessage; time_t statusTime = 0; }; extern Program* program;