2015-02-28 01:51:53 +00:00
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struct Program : Emulator::Interface::Bind {
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//program.cpp
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Program();
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auto main() -> void;
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2015-03-02 09:13:28 +00:00
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auto quit() -> void;
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2015-02-28 01:51:53 +00:00
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//interface.cpp
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auto loadRequest(unsigned id, string name, string type) -> void override;
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auto loadRequest(unsigned id, string path) -> void override;
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auto saveRequest(unsigned id, string path) -> void override;
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auto videoColor(unsigned source, uint16 alpha, uint16 red, uint16 green, uint16 blue) -> uint32 override;
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auto videoRefresh(const uint32* palette, const uint32* data, unsigned pitch, unsigned width, unsigned height) -> void override;
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auto audioSample(int16 lsample, int16 rsample) -> void override;
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auto inputPoll(unsigned port, unsigned device, unsigned input) -> int16 override;
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auto inputRumble(unsigned port, unsigned device, unsigned input, bool enable) -> void override;
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auto dipSettings(const Markup::Node& node) -> unsigned override;
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auto path(unsigned group) -> string override;
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auto notify(string text) -> void override;
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//media.cpp
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auto loadMedia(string location) -> void;
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auto loadMedia(Emulator::Interface& interface, Emulator::Interface::Media& media, const string& location) -> void;
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2015-03-02 09:13:28 +00:00
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auto unloadMedia() -> void;
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2015-02-28 01:51:53 +00:00
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2015-04-13 11:16:33 +00:00
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//state.cpp
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2015-04-21 11:51:57 +00:00
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auto stateName(unsigned slot, bool manager = false) -> string;
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auto loadState(unsigned slot, bool manager = false) -> bool;
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auto saveState(unsigned slot, bool manager = false) -> bool;
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2015-04-13 11:16:33 +00:00
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Update to v094r13 release.
byuu says:
This version polishes up the input dialogue (reset, erase, disable
button when item not focused, split device ID from mapping name), adds
color emulation toggle, and add dummy menu items for remaining features
(to be filled in later.)
Also, it now compiles cleanly on Windows with GTK.
I didn't test with TDM-GCC-32, because for god knows what reason, the
32-bit version ships with headers from Windows 95 OSR2 only. So I built
with TDM-GCC-64 with arch=x86.
And uh, apparently, moving or resizing a window causes a Visual C++
runtime exception in the GTK+ DLLs. This doesn't happen with trance or
renshuu built with TDM-GCC-32. So, yeah, like I said, don't use -m32.
2015-03-07 10:21:47 +00:00
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//utility.cpp
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2015-04-21 11:51:57 +00:00
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auto powerCycle() -> void;
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auto softReset() -> void;
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2015-04-13 11:16:33 +00:00
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auto showMessage(const string& text) -> void;
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auto updateStatusText() -> void;
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Update to v094r13 release.
byuu says:
This version polishes up the input dialogue (reset, erase, disable
button when item not focused, split device ID from mapping name), adds
color emulation toggle, and add dummy menu items for remaining features
(to be filled in later.)
Also, it now compiles cleanly on Windows with GTK.
I didn't test with TDM-GCC-32, because for god knows what reason, the
32-bit version ships with headers from Windows 95 OSR2 only. So I built
with TDM-GCC-64 with arch=x86.
And uh, apparently, moving or resizing a window causes a Visual C++
runtime exception in the GTK+ DLLs. This doesn't happen with trance or
renshuu built with TDM-GCC-32. So, yeah, like I said, don't use -m32.
2015-03-07 10:21:47 +00:00
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auto updateVideoFilter() -> void;
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auto updateVideoPalette() -> void;
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2015-06-15 22:26:47 +00:00
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auto updateAudio() -> void;
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auto updateDSP() -> void;
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Update to v094r13 release.
byuu says:
This version polishes up the input dialogue (reset, erase, disable
button when item not focused, split device ID from mapping name), adds
color emulation toggle, and add dummy menu items for remaining features
(to be filled in later.)
Also, it now compiles cleanly on Windows with GTK.
I didn't test with TDM-GCC-32, because for god knows what reason, the
32-bit version ships with headers from Windows 95 OSR2 only. So I built
with TDM-GCC-64 with arch=x86.
And uh, apparently, moving or resizing a window causes a Visual C++
runtime exception in the GTK+ DLLs. This doesn't happen with trance or
renshuu built with TDM-GCC-32. So, yeah, like I said, don't use -m32.
2015-03-07 10:21:47 +00:00
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2015-02-28 01:51:53 +00:00
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DSP dsp;
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2015-04-21 11:51:57 +00:00
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bool pause = false;
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2015-02-28 01:51:53 +00:00
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vector<Emulator::Interface*> emulators;
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2015-04-13 11:16:33 +00:00
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2015-02-28 01:51:53 +00:00
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vector<string> mediaPaths;
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2015-04-13 11:16:33 +00:00
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vector<string> folderPaths;
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string statusText;
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string statusMessage;
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time_t statusTime = 0;
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2015-02-28 01:51:53 +00:00
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};
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extern Program* program;
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