mirror of https://github.com/bsnes-emu/bsnes.git
![]() New WIP. Direct3D driver: removed diffuse color vertex information, and made driver re-initialize whenever window size changes. Should fix ATI resize in pixel scale mode bug once and for all. Confirmation would be appreciated. Speed will still be bad on some cards that can't handle large textures, and I don't really want to implement StretchRect() profiling, so that's still an issue. Windows/hiro: disabled IsDialogMessage(). This will prevent the tab key from working in the configuration panel, but will also stop the main window from beeping every time you push a key -- the lesser of two evils. Blame Microsoft for this bullshit. IsDialogMessage() should empty the key buffer, but it doesn't when there are no tabbed controls on a window. I'll rig something up in the future for this. Linux/hiro: GTK+ file open / file save / folder select dialogs will now save the path if you selected a valid file, so that next time you will start in that folder. This didn't matter if you set hard-coded paths in bsnes, but it makes a positive difference if you did not. [No archive available] |
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readme.txt
bsnes Version: 0.030 Author: byuu -------- General: -------- bsnes is a Super Nintendo / Super Famicom emulator that began on October 14th, 2004. The latest version can be downloaded from: http://byuu.org/ Please see license.txt for important licensing information. ------------------ Known Limitations: ------------------ S-CPU - Multiply / Divide register delays not implemented S-PPU - Uses scanline-based renderer. This is very inaccurate, but few (if any) games rely on mid-scanline writes to function correctly - Does not support FirstSprite+Y priority - OAM / CGRAM accesses during active display not supported correctly - RTO flags are not calculated on frames that are skipped when frameskipping is enabled. This provides a major speedup, however it will cause in issues in games that test these flags, eg the SNES Test Program Electronics Test. Turning frameskipping off will allow RTO flag calculation on every frame Hardware Bugs - S-CPU.r1 HDMA crashing bug not emulated - S-CPU<>S-SMP communication bus conflicts not emulated --------------------- Unsupported Hardware: --------------------- SA-1 Coprocessor used in many popular games, including: - Dragon Ball Z Hyper Dimension - Kirby Super Star - Kirby's Dreamland 3 - Marvelous - SD Gundam G-NEXT - Super Mario RPG Super FX Coprocessor used in many popular games, including: - Doom - Star Fox - Star Fox 2 (unreleased beta) - Super Mario World 2: Yoshi's Island SPC7110 Coprocessor used only by the following games: - Far East of Eden Zero - Far East of Eden Zero: Shounen Jump no Shou - Momotarou Densetsu Happy - Super Power League 4 ST-011 SETA DSP used only by Quick-move Shogi Match with Nidan Rank-holder Morita ST-018 SETA RISC CPU used only by Quick-move Shogi Match with Nidan Rank-holder Morita 2 Super Gameboy Cartridge passthrough used for playing Gameboy games ------------------------ Unsupported Controllers: ------------------------ Mouse Super Scope Justifier Multitap (4-port and 5-port)