mirror of https://github.com/bsnes-emu/bsnes.git
167 lines
4.5 KiB
C++
167 lines
4.5 KiB
C++
#if defined(Hiro_TabFrame)
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@implementation CocoaTabFrame : NSTabView
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-(id) initWith:(hiro::mTabFrame&)tabFrameReference {
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if(self = [super initWithFrame:NSMakeRect(0, 0, 0, 0)]) {
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tabFrame = &tabFrameReference;
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[self setDelegate:self];
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}
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return self;
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}
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-(void) tabView:(NSTabView*)tabView didSelectTabViewItem:(NSTabViewItem*)tabViewItem {
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tabFrame->self()->_synchronizeLayout();
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tabFrame->doChange();
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}
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@end
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@implementation CocoaTabFrameItem : NSTabViewItem
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-(id) initWith:(hiro::mTabFrame&)tabFrameReference {
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if(self = [super initWithIdentifier:nil]) {
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tabFrame = &tabFrameReference;
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cocoaTabFrame = tabFrame->self()->cocoaTabFrame;
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}
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return self;
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}
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-(NSSize) sizeOfLabel:(BOOL)shouldTruncateLabel {
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NSSize sizeOfLabel = [super sizeOfLabel:shouldTruncateLabel];
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int selection = [cocoaTabFrame indexOfTabViewItem:self];
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if(selection >= 0) {
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if(auto item = tabFrame->item(selection)) {
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if(item->state.icon) {
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uint iconSize = hiro::pFont::size(tabFrame->font(true), " ").height();
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sizeOfLabel.width += iconSize + 2;
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}
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}
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}
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return sizeOfLabel;
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}
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-(void) drawLabel:(BOOL)shouldTruncateLabel inRect:(NSRect)tabRect {
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int selection = [cocoaTabFrame indexOfTabViewItem:self];
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if(selection >= 0) {
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if(auto item = tabFrame->item(selection)) {
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if(item->state.icon) {
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uint iconSize = hiro::pFont::size(tabFrame->font(true), " ").height();
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NSImage* image = NSMakeImage(item->state.icon);
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[[NSGraphicsContext currentContext] saveGraphicsState];
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NSRect targetRect = NSMakeRect(tabRect.origin.x, tabRect.origin.y + 2, iconSize, iconSize);
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[image drawInRect:targetRect fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1.0 respectFlipped:YES hints:nil];
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[[NSGraphicsContext currentContext] restoreGraphicsState];
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tabRect.origin.x += iconSize + 2;
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tabRect.size.width -= iconSize + 2;
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}
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}
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}
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[super drawLabel:shouldTruncateLabel inRect:tabRect];
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}
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@end
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namespace hiro {
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auto pTabFrame::construct() -> void {
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@autoreleasepool {
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cocoaView = cocoaTabFrame = [[CocoaTabFrame alloc] initWith:self()];
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pWidget::construct();
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setNavigation(state().navigation);
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}
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}
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auto pTabFrame::destruct() -> void {
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@autoreleasepool {
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[cocoaView removeFromSuperview];
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[cocoaView release];
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}
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}
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auto pTabFrame::append(sTabFrameItem item) -> void {
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@autoreleasepool {
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if(auto p = item->self()) {
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p->cocoaTabFrameItem = [[CocoaTabFrameItem alloc] initWith:self()];
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[p->cocoaTabFrameItem setLabel:[NSString stringWithUTF8String:item->state.text]];
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[cocoaView addTabViewItem:p->cocoaTabFrameItem];
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}
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}
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}
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auto pTabFrame::remove(sTabFrameItem item) -> void {
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@autoreleasepool {
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if(auto p = item->self()) {
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[cocoaView removeTabViewItem:p->cocoaTabFrameItem];
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}
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}
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}
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auto pTabFrame::setEnabled(bool enabled) -> void {
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pWidget::setEnabled(enabled);
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for(auto& item : state().items) {
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if(auto& layout = item->state.layout) {
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if(auto self = layout->self()) self->setEnabled(layout->enabled(true));
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}
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}
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}
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auto pTabFrame::setFont(const Font& font) -> void {
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pWidget::setFont(font);
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for(auto& item : state().items) {
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if(auto& layout = item->state.layout) {
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if(auto self = layout->self()) self->setFont(layout->font(true));
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}
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}
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}
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auto pTabFrame::setGeometry(Geometry geometry) -> void {
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pWidget::setGeometry({
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geometry.x() - 7, geometry.y() - 5,
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geometry.width() + 14, geometry.height() + 6
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});
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geometry.setGeometry({
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geometry.x() + 1, geometry.y() + 22,
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geometry.width() - 2, geometry.height() - 32
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});
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for(auto& item : state().items) {
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if(auto& layout = item->state.layout) {
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layout->setGeometry(geometry);
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}
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}
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_synchronizeLayout();
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}
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auto pTabFrame::setNavigation(Navigation navigation) -> void {
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}
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auto pTabFrame::setVisible(bool visible) -> void {
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pWidget::setVisible(visible);
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for(auto& item : state().items) {
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if(auto& layout = item->state.layout) {
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if(auto self = layout->self()) self->setVisible(layout->visible(true));
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}
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}
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}
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auto pTabFrame::_synchronizeLayout() -> void {
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@autoreleasepool {
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NSTabViewItem* tabViewItem = [cocoaView selectedTabViewItem];
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int selected = tabViewItem ? [cocoaView indexOfTabViewItem:tabViewItem] : -1;
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for(auto& item : state().items) {
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item->state.selected = item->offset() == selected;
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if(auto& layout = item->state.layout) {
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if(auto self = layout->self()) self->setVisible(layout->visible(true) && item->selected());
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}
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}
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}
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}
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}
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#endif
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