bsnes/ruby/video
Tim Allen 2b8df2e70e Update to v106r27 release.
byuu says:

Changelog:

  - nall: merged Path::config() and Path::local() to Path::userData()
      - ~/.local/share or %appdata or ~/Library/ApplicationSupport
  - higan, bsnes: render main window icon onto viewport instead of
    canvas
      - should hopefully fix a brief flickering glitch that appears on
        Windows
  - icarus: improved Super Famicom heuristics for Starfox / Starwing RAM
  - ruby/Direct3D: handle viewport size changes in lock() instead of
    output()
      - fixes icon disappearing when resizing main window
  - hiro/Windows: remove WS_DISABLED from StatusBar to fix window
    resize grip
      - this is experimental: I initially used WS_DISABLED to work
        around a focus bug
      - yet trying things now, said bug seems(?) to have gone away at
        some point ...
  - bsnes: added advanced settings panel with real-time driver change
    support

I'd like feedback on the real-time driver change, for possible
consideration into adding this to higan as well.

Some drivers just crash, it's a fact of life. The ASIO driver in
particular likes to crash inside the driver itself, without any error
messages ever returned to try and catch.

When you try to change a driver with a game loaded, it gives you a scary
warning, asking if you want to proceed.

When you change a driver, it sets a crash flag, and if the driver
crashes while initializing, then restarting bsnes will disable the
errant driver. If it fails in a recoverable way, then it sets the driver
to “None” and warns you that the driver cannot be used.

What I'm thinking of further adding is to call emulator→save() to
write out the save RAM contents beforehand (although the periodic
auto-saving RAM will handle this anyway when it's enabled), and possibly
it might be wise to capture an emulator save state, although those can't
be taken without advancing the emulator to the next frame, so that might
not be a good idea.

I'm also thinking we should show some kind of message somewhere when a
driver is set to “None”. The status bar can be hidden, so perhaps on the
title bar? Or maybe just a warning on startup that a driver is set to
“None”.
2018-05-25 18:02:38 +10:00
..
opengl Update to v103r25 release. 2017-08-04 23:05:12 +10:00
cgl.cpp Update to v103r27 release. 2017-08-06 23:36:26 +10:00
direct3d.cpp Update to v106r27 release. 2018-05-25 18:02:38 +10:00
directdraw.cpp Update to v103r20 release. 2017-07-24 15:23:40 +10:00
gdi.cpp Update to v103r20 release. 2017-07-24 15:23:40 +10:00
glx.cpp Update to v103r20 release. 2017-07-24 15:23:40 +10:00
glx2.cpp Update to v103r20 release. 2017-07-24 15:23:40 +10:00
wgl.cpp Update to v104r14 release. 2017-09-24 11:01:48 +10:00
xshm.cpp Update to v103r20 release. 2017-07-24 15:23:40 +10:00
xvideo.cpp Update to v103r20 release. 2017-07-24 15:23:40 +10:00