mirror of https://github.com/bsnes-emu/bsnes.git
b69909be8d
byuu says: Changelog: - major restructuring of board manifests - cleanup of generic board names - Super Famicom: updates to SA1, SuperFX, Cx4, SPC7110, EpsonRTC, SharpRTC load/save code - Super Famicom: added experimental SuperFX plot dithering fix [qwertymodo] - higan, icarus: rename shared folders to lowercase names; put .sys folders into new subfolder - Video Shaders/ → shaders/ - Database/ → database/ - Firmware/ → firmware/ - \*.sys/ → systems/\*.sys/ So right now, only standard SNES games, SA-1, SuperFX, and Cx4 games load. I have not tested SPC7110 or RTC support, because icarus import seems to be completely broken? It's creating blank folders when I try it now. I'll have to fix that ... Since we are now up to thirteen systems, I've put the .sys folders into a subfolder. This should declutter the main higan-windows release folder a good deal. Linux users will need to re-run make install, or manually move things into a new systems/ subfolder. Same goes for icarus: lowercase the database/ and firmware/ folders or re-run make install. I don't know if qwertymodo's SuperFX fix is exactly correct or not. Hopefully it is, but I didn't write a test ROM or anything to be certain. Since SuperFX games should run, if people could please play through some of them and look for any regressions, that'd be very much appreciated. |
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cx4.data.rom | ||
sgb1.boot.rom | ||
sgb2.boot.rom |