mirror of https://github.com/bsnes-emu/bsnes.git
6847058210
byuu says: Changelog: - Super Famicom: everything outside of Nintendo Super System, Campus Challenge '92 and Powerfest '94 should play - Super Famicom: removed RAM from coprocessor/event (should use global RAM) - Super Famicom: removed RAM from SDD1 (should use global RAM) - icarus: fixed Super Famicom game importing [hex_usr] Also worth reminding that you'll need to disable database lookup in order to run the BS-X Town cartridge right now. Plus, Star Ocean's database entry still has the RAM in the wrong spot. The MSU1 code is not looking at the right locations for data, so it's not going to work in this release either. I need to figure out what to call coprocessor/event and coprocessor/nss, as neither are slots or processors like everything else. Outside of those issues, all games for all systems should be playable, at least to the extent they were in v106. |
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docs | ||
genius | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
README.txt | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version