mirror of https://github.com/bsnes-emu/bsnes.git
393c2395bb
byuu says: The problems with the Windows and Qt4 ports have all been resolved, although there's a fairly gross hack on a few Qt widgets to not destruct once Application::quit() is called to avoid a double free crash (I'm unsure where Qt is destructing the widgets internally.) The Cocoa port compiles again at least, though it's bound to have endless problems. I improved the Label painting in the GTK ports, which fixes the background color on labels inside TabFrame widgets. I've optimized the Makefile system even further. I added a "redo state" command to bsnes, which is created whenever you load the undo state. There are also hotkeys for both now, although I don't think they're really something you want to map hotkeys to. I moved the nall::Locale object inside hiro::Application, so that it can be used to translate the BrowserDialog and MessageDialog window strings. I improved the Super Game Boy emulation of `MLT_REQ`, fixing Pokemon Yellow's custom border and probably more stuff. Lots of other small fixes and improvements. Things are finally stable once again after the harrowing layout redesign catastrophe. Errata: - ICD::joypID should be set to 3 on reset(). joypWrite() may as well take uint1 instead of bool. - hiro/Qt: remove pWindow::setMaximumSize() comment; found a workaround for it - nall/GNUmakefile: don't set object.path if it's already set (allow overrides before including the file) |
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.. | ||
action | ||
widget | ||
alignment.cpp | ||
application.cpp | ||
browser-window.cpp | ||
color.cpp | ||
core.cpp | ||
core.hpp | ||
cursor.cpp | ||
desktop.cpp | ||
font.cpp | ||
geometry.cpp | ||
gradient.cpp | ||
group.cpp | ||
hotkey.cpp | ||
keyboard.cpp | ||
lock.hpp | ||
menu-bar.cpp | ||
message-window.cpp | ||
monitor.cpp | ||
mouse.cpp | ||
object.cpp | ||
popup-menu.cpp | ||
position.cpp | ||
property.cpp | ||
shared.hpp | ||
sizable.cpp | ||
size.cpp | ||
status-bar.cpp | ||
timer.cpp | ||
window.cpp |