bsnes/hiro/core/popup-menu.cpp

65 lines
1.5 KiB
C++

#if defined(Hiro_PopupMenu)
auto mPopupMenu::allocate() -> pObject* {
return new pPopupMenu(*this);
}
auto mPopupMenu::destruct() -> void {
for(auto& action : state.actions) action->destruct();
mObject::destruct();
}
//
auto mPopupMenu::action(unsigned position) const -> Action {
if(position < actionCount()) return state.actions[position];
return {};
}
auto mPopupMenu::actionCount() const -> unsigned {
return state.actions.size();
}
auto mPopupMenu::actions() const -> vector<Action> {
vector<Action> actions;
for(auto& action : state.actions) actions.append(action);
return actions;
}
auto mPopupMenu::append(sAction action) -> type& {
state.actions.append(action);
action->setParent(this, actionCount() - 1);
signal(append, action);
return *this;
}
auto mPopupMenu::remove(sAction action) -> type& {
signed offset = action->offset();
signal(remove, action);
state.actions.remove(offset);
for(auto n : range(offset, actionCount())) {
state.actions[n]->adjustOffset(-1);
}
action->setParent();
return *this;
}
auto mPopupMenu::reset() -> type& {
while(state.actions) remove(state.actions.right());
return *this;
}
auto mPopupMenu::setParent(mObject* parent, signed offset) -> type& {
for(auto& action : reverse(state.actions)) action->destruct();
mObject::setParent(parent, offset);
for(auto& action : state.actions) action->construct();
return *this;
}
auto mPopupMenu::setVisible(bool visible) -> type& {
signal(setVisible, visible);
return *this;
}
#endif