bsnes/hiro/core/core.hpp

2018 lines
56 KiB
C++

#include <nall/platform.hpp>
#include <nall/chrono.hpp>
#include <nall/directory.hpp>
#include <nall/function.hpp>
#include <nall/image.hpp>
#include <nall/locale.hpp>
#include <nall/maybe.hpp>
#include <nall/path.hpp>
#include <nall/range.hpp>
#include <nall/set.hpp>
#include <nall/shared-pointer.hpp>
#include <nall/stdint.hpp>
#include <nall/string.hpp>
#include <nall/traits.hpp>
#include <nall/utility.hpp>
#include <nall/vector.hpp>
using nall::function;
using nall::image;
using nall::Locale;
using nall::maybe;
using nall::nothing;
using nall::set;
using nall::shared_pointer;
using nall::shared_pointer_weak;
using nall::string;
using nall::string_vector;
using nall::vector;
namespace hiro {
struct Font;
struct Keyboard;
#define Declare(Name) \
struct Name; \
struct m##Name; \
struct p##Name; \
using s##Name = shared_pointer<m##Name>; \
using w##Name = shared_pointer_weak<m##Name>; \
Declare(Object)
Declare(Group)
Declare(Timer)
Declare(Window)
Declare(StatusBar)
Declare(MenuBar)
Declare(PopupMenu)
Declare(Action)
Declare(Menu)
Declare(MenuSeparator)
Declare(MenuItem)
Declare(MenuCheckItem)
Declare(MenuRadioItem)
Declare(Sizable)
Declare(Widget)
Declare(Button)
Declare(Canvas)
Declare(CheckButton)
Declare(CheckLabel)
Declare(ComboButton)
Declare(ComboButtonItem)
Declare(ComboEdit)
Declare(ComboEditItem)
Declare(Console)
Declare(Frame)
Declare(HexEdit)
Declare(HorizontalScrollBar)
Declare(HorizontalSlider)
Declare(IconView)
Declare(IconViewItem)
Declare(Label)
Declare(LineEdit)
Declare(ProgressBar)
Declare(RadioButton)
Declare(RadioLabel)
Declare(SourceEdit)
Declare(TabFrame)
Declare(TabFrameItem)
Declare(TableView)
Declare(TableViewHeader)
Declare(TableViewColumn)
Declare(TableViewItem)
Declare(TableViewCell)
Declare(TextEdit)
Declare(TreeView)
Declare(TreeViewItem)
Declare(VerticalScrollBar)
Declare(VerticalSlider)
Declare(Viewport)
#undef Declare
enum class Orientation : uint { Horizontal, Vertical };
enum class Navigation : uint { Top, Bottom, Left, Right };
#if defined(Hiro_Color)
struct Color {
using type = Color;
Color();
Color(int red, int green, int blue, int alpha = 255);
explicit operator bool() const;
auto operator==(const Color& source) const -> bool;
auto operator!=(const Color& source) const -> bool;
auto alpha() const -> uint8_t;
auto blue() const -> uint8_t;
auto green() const -> uint8_t;
auto red() const -> uint8_t;
auto reset() -> type&;
auto setAlpha(int alpha) -> type&;
auto setBlue(int blue) -> type&;
auto setColor(Color color = {}) -> type&;
auto setColor(int red, int green, int blue, int alpha = 255) -> type&;
auto setGreen(int green) -> type&;
auto setRed(int red) -> type&;
auto value() const -> uint32_t;
//private:
struct State {
uint8_t red;
uint8_t green;
uint8_t blue;
uint8_t alpha;
} state;
};
#endif
#if defined(Hiro_Gradient)
struct Gradient {
using type = Gradient;
Gradient();
explicit operator bool() const;
auto operator==(const Gradient& source) const -> bool;
auto operator!=(const Gradient& source) const -> bool;
auto setBilinear(Color topLeft, Color topRight, Color bottomLeft, Color bottomRight) -> type&;
auto setHorizontal(Color left, Color right) -> type&;
auto setVertical(Color top, Color bottom) -> type&;
//private:
struct State {
vector<Color> colors;
} state;
};
#endif
#if defined(Hiro_Alignment)
struct Alignment {
using type = Alignment;
Alignment();
Alignment(float horizontal, float vertical = 0.5);
explicit operator bool() const;
auto operator==(const Alignment& source) const -> bool;
auto operator!=(const Alignment& source) const -> bool;
auto horizontal() const -> float;
auto reset() -> type&;
auto setAlignment(float horizontal = -1.0, float vertical = 0.5) -> type&;
auto setHorizontal(float horizontal) -> type&;
auto setVertical(float vertical) -> type&;
auto vertical() const -> float;
//private:
struct State {
float horizontal;
float vertical;
} state;
};
#endif
#if defined(Hiro_Cursor)
struct Cursor {
using type = Cursor;
Cursor(int offset = 0, int length = 0);
explicit operator bool() const;
auto operator==(const Cursor& source) const -> bool;
auto operator!=(const Cursor& source) const -> bool;
auto length() const -> int;
auto offset() const -> int;
auto setCursor(int offset = 0, int length = 0) -> type&;
auto setLength(int length = 0) -> type&;
auto setOffset(int offset = 0) -> type&;
//private:
struct State {
int offset;
int length;
} state;
};
#endif
#if defined(Hiro_Position)
struct Position {
using type = Position;
Position();
Position(float x, float y);
template<typename X, typename Y>
Position(X x, Y y) : Position((float)x, (float)y) {}
explicit operator bool() const;
auto operator==(const Position& source) const -> bool;
auto operator!=(const Position& source) const -> bool;
auto reset() -> type&;
auto setPosition(Position position = {}) -> type&;
auto setPosition(float x, float y) -> type&;
auto setX(float x) -> type&;
auto setY(float y) -> type&;
auto x() const -> float;
auto y() const -> float;
//private:
struct State {
float x;
float y;
} state;
};
#endif
#if defined(Hiro_Size)
struct Size {
using type = Size;
Size();
Size(float width, float height);
template<typename W, typename H>
Size(W width, H height) : Size((float)width, (float)height) {}
explicit operator bool() const;
auto operator==(const Size& source) const -> bool;
auto operator!=(const Size& source) const -> bool;
auto height() const -> float;
auto reset() -> type&;
auto setHeight(float height) -> type&;
auto setSize(Size source = {}) -> type&;
auto setSize(float width, float height) -> type&;
auto setWidth(float width) -> type&;
auto width() const -> float;
static constexpr float Maximum = -1.0;
static constexpr float Minimum = +0.0;
//private:
struct State {
float width;
float height;
} state;
};
#endif
#if defined(Hiro_Geometry)
struct Geometry {
using type = Geometry;
Geometry();
Geometry(Position position, Size size);
Geometry(float x, float y, float width, float height);
template<typename X, typename Y, typename W, typename H>
Geometry(X x, Y y, W width, H height) : Geometry((float)x, (float)y, (float)width, (float)height) {}
explicit operator bool() const;
auto operator==(const Geometry& source) const -> bool;
auto operator!=(const Geometry& source) const -> bool;
auto height() const -> float;
auto position() const -> Position;
auto reset() -> type&;
auto setGeometry(Geometry geometry = {}) -> type&;
auto setGeometry(Position position, Size size) -> type&;
auto setGeometry(float x, float y, float width, float height) -> type&;
auto setHeight(float height) -> type&;
auto setPosition(Position position = {}) -> type&;
auto setPosition(float x, float y) -> type&;
auto setSize(Size size = {}) -> type&;
auto setSize(float width, float height) -> type&;
auto setWidth(float width) -> type&;
auto setX(float x) -> type&;
auto setY(float y) -> type&;
auto size() const -> Size;
auto width() const -> float;
auto x() const -> float;
auto y() const -> float;
//private:
struct State {
float x;
float y;
float width;
float height;
} state;
};
#endif
#if defined(Hiro_Font)
struct Font {
using type = Font;
Font(const string& family = "", float size = 0);
explicit operator bool() const;
auto operator==(const Font& source) const -> bool;
auto operator!=(const Font& source) const -> bool;
auto bold() const -> bool;
auto family() const -> string;
auto italic() const -> bool;
auto reset() -> type&;
auto setBold(bool bold = true) -> type&;
auto setFamily(const string& family = "") -> type&;
auto setItalic(bool italic = true) -> type&;
auto setSize(float size = 0) -> type&;
auto size() const -> float;
auto size(const string& text) const -> Size;
static const string Sans;
static const string Serif;
static const string Mono;
//private:
struct State {
string family;
float size;
bool bold;
bool italic;
} state;
};
#endif
#if defined(Hiro_Hotkey)
struct Hotkey {
using type = Hotkey;
Hotkey();
Hotkey(const string& sequence);
explicit operator bool() const;
auto operator==(const Hotkey& source) const -> bool;
auto operator!=(const Hotkey& source) const -> bool;
auto doPress() const -> void;
auto doRelease() const -> void;
auto onPress(const function<void ()>& callback = {}) -> type&;
auto onRelease(const function<void ()>& callback = {}) -> type&;
auto reset() -> type&;
auto sequence() const -> string;
auto setSequence(const string& sequence = "") -> type&;
//private:
struct State {
bool active = false;
vector<uint> keys;
function<void ()> onPress;
function<void ()> onRelease;
string sequence;
};
shared_pointer<State> state;
};
#endif
#if defined(Hiro_Application)
struct Application {
Application() = delete;
static auto doMain() -> void;
static auto font() -> Font;
static auto locale() -> Locale&;
static auto modal() -> bool;
static auto name() -> string;
static auto onMain(const function<void ()>& callback = {}) -> void;
static auto run() -> void;
static auto scale() -> float;
static auto scale(float value) -> float;
static auto pendingEvents() -> bool;
static auto processEvents() -> void;
static auto quit() -> void;
static auto setFont(const Font& font = {}) -> void;
static auto setName(const string& name = "") -> void;
static auto setScale(float scale = 1.0) -> void;
static auto unscale(float value) -> float;
struct Windows {
static auto doModalChange(bool modal) -> void;
static auto doScreenSaver() -> bool;
static auto onModalChange(const function<void (bool)>& callback = {}) -> void;
static auto onScreenSaver(const function<bool ()>& callback = {}) -> void;
};
struct Cocoa {
static auto doAbout() -> void;
static auto doActivate() -> void;
static auto doPreferences() -> void;
static auto doQuit() -> void;
static auto onAbout(const function<void ()>& callback = {}) -> void;
static auto onActivate(const function<void ()>& callback = {}) -> void;
static auto onPreferences(const function<void ()>& callback = {}) -> void;
static auto onQuit(const function<void ()>& callback = {}) -> void;
};
struct Namespace : Locale::Namespace {
Namespace(const string& value) : Locale::Namespace(Application::locale(), value) {}
};
//private:
struct State {
Font font;
Locale locale;
int modal = 0;
string name;
function<void ()> onMain;
bool quit = false;
float scale = 1.0;
struct Windows {
function<void (bool)> onModalChange;
function<bool ()> onScreenSaver;
} windows;
struct Cocoa {
function<void ()> onAbout;
function<void ()> onActivate;
function<void ()> onPreferences;
function<void ()> onQuit;
} cocoa;
};
static State state;
static auto initialize() -> void;
};
#endif
#if defined(Hiro_Desktop)
struct Desktop {
Desktop() = delete;
static auto size() -> Size;
static auto workspace() -> Geometry;
};
#endif
#if defined(Hiro_Monitor)
struct Monitor {
Monitor() = delete;
static auto count() -> uint;
static auto dpi(maybe<uint> monitor = nothing) -> Position;
static auto geometry(maybe<uint> monitor = nothing) -> Geometry;
static auto primary() -> uint;
static auto workspace(maybe<uint> monitor = nothing) -> Geometry;
};
#endif
#if defined(Hiro_Keyboard)
struct Keyboard {
Keyboard() = delete;
static auto append(Hotkey hotkey) -> void;
static auto hotkey(uint position) -> Hotkey;
static auto hotkeyCount() -> uint;
static auto hotkeys() -> vector<Hotkey>;
static auto poll() -> vector<bool>;
static auto pressed(const string& key) -> bool;
static auto released(const string& key) -> bool;
static auto remove(Hotkey hotkey) -> void;
static const vector<string> keys;
//private:
struct State {
vector<Hotkey> hotkeys;
};
static State state;
};
#endif
#if defined(Hiro_Mouse)
struct Mouse {
enum class Button : uint { Left, Middle, Right };
Mouse() = delete;
static auto position() -> Position;
static auto pressed(Button) -> bool;
static auto released(Button) -> bool;
};
#endif
#if defined(Hiro_BrowserWindow)
struct BrowserWindow {
using type = BrowserWindow;
auto directory() -> string;
auto open() -> string;
auto save() -> string;
auto setFilters(const string_vector& filters = {"*"}) -> type&;
auto setParent(sWindow parent) -> type&;
auto setPath(const string& path = "") -> type&;
auto setTitle(const string& title = "") -> type&;
//private:
struct State {
string_vector filters;
sWindow parent;
string path;
string title;
} state;
};
#endif
#if defined(Hiro_MessageWindow)
struct MessageWindow {
enum class Buttons : uint { Ok, OkCancel, YesNo, YesNoCancel };
enum class Response : uint { Ok, Cancel, Yes, No };
using type = MessageWindow;
MessageWindow(const string& text = "");
auto error(Buttons = Buttons::Ok) -> Response;
auto information(Buttons = Buttons::Ok) -> Response;
auto question(Buttons = Buttons::YesNo) -> Response;
auto setParent(sWindow parent) -> type&;
auto setText(const string& text = "") -> type&;
auto setTitle(const string& title = "") -> type&;
auto warning(Buttons = Buttons::Ok) -> Response;
//private:
struct State {
MessageWindow::Buttons buttons = MessageWindow::Buttons::Ok;
sWindow parent;
string text;
string title;
} state;
};
#endif
struct Property {
using type = Property;
Property(const string& name, const string& value = "");
auto operator==(const Property& source) const -> bool;
auto operator< (const Property& source) const -> bool;
auto name() const -> string;
auto setValue(const string& value = "") -> type&;
auto value() const -> string;
private:
struct State {
string name;
string value;
} state;
};
#define Declare(Name) \
using type = m##Name; \
operator s##Name() const { return instance; } \
auto self() -> p##Name* { return (p##Name*)delegate; } \
auto self() const -> const p##Name* { return (const p##Name*)delegate; } \
auto bind(const s##Name& instance) -> void { \
this->instance = instance; \
setGroup(); \
if(!abstract()) construct(); \
} \
auto unbind() -> void { \
reset(); \
destruct(); \
instance.reset(); \
} \
virtual auto allocate() -> pObject*; \
#if defined(Hiro_Object)
struct mObject {
Declare(Object)
mObject();
virtual ~mObject();
mObject(const mObject&) = delete;
mObject& operator=(const mObject&) = delete;
explicit operator bool() const;
auto abstract() const -> bool;
auto adjustOffset(int displacement) -> type&;
auto enabled(bool recursive = false) const -> bool;
virtual auto focused() const -> bool;
auto font(bool recursive = false) const -> Font;
virtual auto group() const -> Group;
auto offset() const -> int;
auto parent() const -> mObject*;
auto parentComboButton(bool recursive = false) const -> mComboButton*;
auto parentComboEdit(bool recursive = false) const -> mComboEdit*;
auto parentFrame(bool recursive = false) const -> mFrame*;
auto parentIconView(bool recursive = false) const -> mIconView*;
auto parentMenu(bool recursive = false) const -> mMenu*;
auto parentMenuBar(bool recursive = false) const -> mMenuBar*;
auto parentPopupMenu(bool recursive = false) const -> mPopupMenu*;
auto parentSizable(bool recursive = false) const -> mSizable*;
auto parentTabFrame(bool recursive = false) const -> mTabFrame*;
auto parentTabFrameItem(bool recursive = false) const -> mTabFrameItem*;
auto parentTableView(bool recursive = false) const -> mTableView*;
auto parentTableViewHeader(bool recursive = false) const -> mTableViewHeader*;
auto parentTableViewItem(bool recursive = false) const -> mTableViewItem*;
auto parentTreeView(bool recursive = false) const -> mTreeView*;
auto parentTreeViewItem(bool recursive = false) const -> mTreeViewItem*;
auto parentWidget(bool recursive = false) const -> mWidget*;
auto parentWindow(bool recursive = false) const -> mWindow*;
auto property(const string& name) const -> string;
virtual auto remove() -> type&;
virtual auto reset() -> type&;
virtual auto setEnabled(bool enabled = true) -> type&;
virtual auto setFocused() -> type&;
virtual auto setFont(const Font& font = {}) -> type&;
virtual auto setGroup(sGroup group = {}) -> type&;
virtual auto setParent(mObject* parent = nullptr, int offset = -1) -> type&;
virtual auto setProperty(const string& name, const string& value = "") -> type&;
virtual auto setVisible(bool visible = true) -> type&;
auto visible(bool recursive = false) const -> bool;
//private:
struct State {
bool enabled = true;
Font font;
int offset = -1;
mObject* parent = nullptr;
set<Property> properties;
bool visible = true;
} state;
wObject instance;
pObject* delegate = nullptr;
virtual auto construct() -> void;
virtual auto destruct() -> void;
};
#endif
#if defined(Hiro_Group)
struct mGroup : mObject {
Declare(Group)
using mObject::remove;
auto append(sObject object) -> type&;
auto object(uint offset) const -> Object;
auto objectCount() const -> uint;
auto objects() const -> vector<Object>;
auto remove(sObject object) -> type&;
//private:
struct State {
vector<wObject> objects;
} state;
};
#endif
#if defined(Hiro_Timer)
struct mTimer : mObject {
Declare(Timer)
auto doActivate() const -> void;
auto interval() const -> uint;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto setInterval(uint interval = 0) -> type&;
//private:
struct State {
uint interval = 0;
function<void ()> onActivate;
} state;
};
#endif
#if defined(Hiro_Window)
struct mWindow : mObject {
Declare(Window)
using mObject::remove;
mWindow();
auto append(sMenuBar menuBar) -> type&;
auto append(sSizable sizable) -> type&;
auto append(sStatusBar statusBar) -> type&;
auto backgroundColor() const -> Color;
auto dismissable() const -> bool;
auto doClose() const -> void;
auto doDrop(string_vector) const -> void;
auto doKeyPress(int) const -> void;
auto doKeyRelease(int) const -> void;
auto doMove() const -> void;
auto doSize() const -> void;
auto droppable() const -> bool;
auto frameGeometry() const -> Geometry;
auto fullScreen() const -> bool;
auto geometry() const -> Geometry;
auto maximized() const -> bool;
auto maximumSize() const -> Size;
auto menuBar() const -> MenuBar;
auto minimized() const -> bool;
auto minimumSize() const -> Size;
auto modal() const -> bool;
auto onClose(const function<void ()>& callback = {}) -> type&;
auto onDrop(const function<void (string_vector)>& callback = {}) -> type&;
auto onKeyPress(const function<void (int)>& callback = {}) -> type&;
auto onKeyRelease(const function<void (int)>& callback = {}) -> type&;
auto onMove(const function<void ()>& callback = {}) -> type&;
auto onSize(const function<void ()>& callback = {}) -> type&;
auto remove(sMenuBar menuBar) -> type&;
auto remove(sSizable sizable) -> type&;
auto remove(sStatusBar statusBar) -> type&;
auto reset() -> type& override;
auto resizable() const -> bool;
auto setAlignment(Alignment alignment) -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setCentered(sWindow parent = {}) -> type&;
auto setDismissable(bool dismissable = true) -> type&;
auto setDroppable(bool droppable = true) -> type&;
auto setFrameGeometry(Geometry geometry) -> type&;
auto setFramePosition(Position position) -> type&;
auto setFrameSize(Size size) -> type&;
auto setFullScreen(bool fullScreen = true) -> type&;
auto setGeometry(Geometry geometry) -> type&;
auto setMaximized(bool maximized = true) -> type&;
auto setMaximumSize(Size size = {}) -> type&;
auto setMinimized(bool minimized = true) -> type&;
auto setMinimumSize(Size size = {}) -> type&;
auto setModal(bool modal = true) -> type&;
auto setPosition(Position position) -> type&;
auto setResizable(bool resizable = true) -> type&;
auto setSize(Size size) -> type&;
auto setTitle(const string& title = "") -> type&;
auto setVisible(bool visible = true) -> type&;
auto sizable() const -> Sizable;
auto statusBar() const -> StatusBar;
auto title() const -> string;
//private:
struct State {
Color backgroundColor;
bool dismissable = false;
bool droppable = false;
bool fullScreen = false;
Geometry geometry = {128, 128, 256, 256};
bool maximized = false;
Size maximumSize;
bool minimized = false;
Size minimumSize;
sMenuBar menuBar;
bool modal = false;
function<void ()> onClose;
function<void (string_vector)> onDrop;
function<void (int)> onKeyPress;
function<void (int)> onKeyRelease;
function<void ()> onMove;
function<void ()> onSize;
bool resizable = true;
sSizable sizable;
sStatusBar statusBar;
string title;
} state;
auto destruct() -> void;
};
#endif
#if defined(Hiro_StatusBar)
struct mStatusBar : mObject {
Declare(StatusBar)
auto remove() -> type& override;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
string text;
} state;
};
#endif
#if defined(Hiro_MenuBar)
struct mMenuBar : mObject {
Declare(MenuBar)
auto append(sMenu menu) -> type&;
auto menu(uint position) const -> Menu;
auto menuCount() const -> uint;
auto menus() const -> vector<Menu>;
auto remove() -> type& override;
auto remove(sMenu menu) -> type&;
auto reset() -> type&;
auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
//private:
struct State {
vector<sMenu> menus;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_PopupMenu)
struct mPopupMenu : mObject {
Declare(PopupMenu)
using mObject::remove;
auto action(uint position) const -> Action;
auto actionCount() const -> uint;
auto actions() const -> vector<Action>;
auto append(sAction action) -> type&;
auto remove(sAction action) -> type&;
auto reset() -> type&;
auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
auto setVisible(bool visible = true) -> type& override;
//private:
struct State {
vector<sAction> actions;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_Action)
struct mAction : mObject {
Declare(Action)
auto remove() -> type& override;
//private:
struct State {
} state;
};
#endif
#if defined(Hiro_Menu)
struct mMenu : mAction {
Declare(Menu)
using mObject::remove;
auto action(uint position) const -> Action;
auto actionCount() const -> uint;
auto actions() const -> vector<Action>;
auto append(sAction action) -> type&;
auto icon() const -> image;
auto remove(sAction action) -> type&;
auto reset() -> type&;
auto setIcon(const image& icon = {}) -> type&;
auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
vector<sAction> actions;
image icon;
string text;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_MenuSeparator)
struct mMenuSeparator : mAction {
Declare(MenuSeparator)
//private:
struct State {
} state;
};
#endif
#if defined(Hiro_MenuItem)
struct mMenuItem : mAction {
Declare(MenuItem)
auto doActivate() const -> void;
auto icon() const -> image;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto setIcon(const image& icon = {}) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
image icon;
function<void ()> onActivate;
string text;
} state;
};
#endif
#if defined(Hiro_MenuCheckItem)
struct mMenuCheckItem : mAction {
Declare(MenuCheckItem)
auto checked() const -> bool;
auto doToggle() const -> void;
auto onToggle(const function<void ()>& callback = {}) -> type&;
auto setChecked(bool checked = true) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
bool checked = false;
function<void ()> onToggle;
string text;
} state;
};
#endif
#if defined(Hiro_MenuRadioItem)
struct mMenuRadioItem : mAction {
Declare(MenuRadioItem)
auto checked() const -> bool;
auto doActivate() const -> void;
auto group() const -> Group override;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto setChecked() -> type&;
auto setGroup(sGroup group = {}) -> type& override;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
bool checked = false;
sGroup group;
function<void ()> onActivate;
string text;
} state;
};
#endif
#if defined(Hiro_Sizable)
struct mSizable : mObject {
Declare(Sizable)
auto geometry() const -> Geometry;
virtual auto minimumSize() const -> Size;
virtual auto setGeometry(Geometry geometry) -> type&;
//private:
struct State {
Geometry geometry;
} state;
};
#endif
#if defined(Hiro_Widget)
struct mWidget : mSizable {
Declare(Widget)
auto doSize() const -> void;
auto onSize(const function<void ()>& callback = {}) -> type&;
auto remove() -> type& override;
//private:
struct State {
function<void ()> onSize;
} state;
};
#endif
#if defined(Hiro_Button)
struct mButton : mWidget {
Declare(Button)
auto bordered() const -> bool;
auto doActivate() const -> void;
auto icon() const -> image;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto orientation() const -> Orientation;
auto setBordered(bool bordered = true) -> type&;
auto setIcon(const image& icon = {}) -> type&;
auto setOrientation(Orientation orientation = Orientation::Horizontal) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
bool bordered = true;
image icon;
function<void ()> onActivate;
Orientation orientation = Orientation::Horizontal;
string text;
} state;
};
#endif
#if defined(Hiro_Canvas)
struct mCanvas : mWidget {
Declare(Canvas)
auto color() const -> Color;
auto data() -> uint32_t*;
auto droppable() const -> bool;
auto doDrop(string_vector names) const -> void;
auto doMouseLeave() const -> void;
auto doMouseMove(Position position) const -> void;
auto doMousePress(Mouse::Button button) const -> void;
auto doMouseRelease(Mouse::Button button) const -> void;
auto gradient() const -> Gradient;
auto icon() const -> image;
auto onDrop(const function<void (string_vector)>& callback = {}) -> type&;
auto onMouseLeave(const function<void ()>& callback = {}) -> type&;
auto onMouseMove(const function<void (Position)>& callback = {}) -> type&;
auto onMousePress(const function<void (Mouse::Button)>& callback = {}) -> type&;
auto onMouseRelease(const function<void (Mouse::Button)>& callback = {}) -> type&;
auto setColor(Color color = {}) -> type&;
auto setDroppable(bool droppable = true) -> type&;
auto setGradient(Gradient gradient = {}) -> type&;
auto setIcon(const image& icon = {}) -> type&;
auto setSize(Size size = {}) -> type&;
auto size() const -> Size;
auto update() -> type&;
//private:
struct State {
Color color;
bool droppable = false;
Gradient gradient;
image icon;
function<void (string_vector)> onDrop;
function<void ()> onMouseLeave;
function<void (Position)> onMouseMove;
function<void (Mouse::Button)> onMousePress;
function<void (Mouse::Button)> onMouseRelease;
} state;
};
#endif
#if defined(Hiro_CheckButton)
struct mCheckButton : mWidget {
Declare(CheckButton)
auto bordered() const -> bool;
auto checked() const -> bool;
auto doToggle() const -> void;
auto icon() const -> image;
auto onToggle(const function<void ()>& callback = {}) -> type&;
auto orientation() const -> Orientation;
auto setBordered(bool bordered = true) -> type&;
auto setChecked(bool checked = true) -> type&;
auto setIcon(const image& icon = {}) -> type&;
auto setOrientation(Orientation orientation = Orientation::Horizontal) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
bool bordered = true;
bool checked = false;
image icon;
function<void ()> onToggle;
Orientation orientation = Orientation::Horizontal;
string text;
} state;
};
#endif
#if defined(Hiro_CheckLabel)
struct mCheckLabel : mWidget {
Declare(CheckLabel)
auto checked() const -> bool;
auto doToggle() const -> void;
auto onToggle(const function<void ()>& callback = {}) -> type&;
auto setChecked(bool checked = true) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
bool checked = false;
function<void ()> onToggle;
string text;
} state;
};
#endif
#if defined(Hiro_ComboButton)
struct mComboButton : mWidget {
Declare(ComboButton)
using mObject::remove;
auto append(sComboButtonItem item) -> type&;
auto doChange() const -> void;
auto item(uint position) const -> ComboButtonItem;
auto itemCount() const -> uint;
auto items() const -> vector<ComboButtonItem>;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto remove(sComboButtonItem item) -> type&;
auto reset() -> type&;
auto selected() const -> ComboButtonItem;
auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
//private:
struct State {
vector<sComboButtonItem> items;
function<void ()> onChange;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_ComboButton)
struct mComboButtonItem : mObject {
Declare(ComboButtonItem)
auto icon() const -> image;
auto remove() -> type& override;
auto selected() const -> bool;
auto setIcon(const image& icon = {}) -> type&;
auto setSelected() -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
image icon;
bool selected = false;
string text;
} state;
};
#endif
#if defined(Hiro_ComboEdit)
struct mComboEdit : mWidget {
Declare(ComboEdit)
using mObject::remove;
auto append(sComboEditItem item) -> type&;
auto backgroundColor() const -> Color;
auto doActivate() const -> void;
auto doChange() const -> void;
auto editable() const -> bool;
auto foregroundColor() const -> Color;
auto item(uint position) const -> ComboEditItem;
auto itemCount() const -> uint;
auto items() const -> vector<ComboEditItem>;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto remove(sComboEditItem item) -> type&;
auto reset() -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setEditable(bool editable = true) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
Color backgroundColor;
bool editable = true;
Color foregroundColor;
vector<sComboEditItem> items;
function<void ()> onActivate;
function<void ()> onChange;
string text;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_ComboEdit)
struct mComboEditItem : mObject {
Declare(ComboEditItem)
auto icon() const -> image;
auto remove() -> type& override;
auto setIcon(const image& icon = {}) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
image icon;
string text;
} state;
};
#endif
#if defined(Hiro_Console)
struct mConsole : mWidget {
Declare(Console)
auto backgroundColor() const -> Color;
auto doActivate(string) const -> void;
auto foregroundColor() const -> Color;
auto onActivate(const function<void (string)>& callback = {}) -> type&;
auto print(const string& text) -> type&;
auto prompt() const -> string;
auto reset() -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setPrompt(const string& prompt = "") -> type&;
//private:
struct State {
Color backgroundColor;
Color foregroundColor;
function<void (string)> onActivate;
string prompt;
} state;
};
#endif
#if defined(Hiro_Frame)
struct mFrame : mWidget {
Declare(Frame)
using mObject::remove;
auto append(sSizable sizable) -> type&;
auto remove(sSizable sizable) -> type&;
auto reset() -> type&;
auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
auto setText(const string& text = "") -> type&;
auto sizable() const -> Sizable;
auto text() const -> string;
//private:
struct State {
sSizable sizable;
string text;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_HexEdit)
struct mHexEdit : mWidget {
Declare(HexEdit)
auto address() const -> uint;
auto backgroundColor() const -> Color;
auto columns() const -> uint;
auto doRead(uint offset) const -> uint8_t;
auto doWrite(uint offset, uint8_t data) const -> void;
auto foregroundColor() const -> Color;
auto length() const -> uint;
auto onRead(const function<uint8_t (uint)>& callback = {}) -> type&;
auto onWrite(const function<void (uint, uint8_t)>& callback = {}) -> type&;
auto rows() const -> uint;
auto setAddress(uint address = 0) -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setColumns(uint columns = 16) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setLength(uint length) -> type&;
auto setRows(uint rows = 16) -> type&;
auto update() -> type&;
//private:
struct State {
uint address = 0;
Color backgroundColor;
uint columns = 16;
Color foregroundColor;
uint length = 0;
function<uint8_t (uint)> onRead;
function<void (uint, uint8_t)> onWrite;
uint rows = 16;
} state;
};
#endif
#if defined(Hiro_HorizontalScrollBar)
struct mHorizontalScrollBar : mWidget {
Declare(HorizontalScrollBar)
auto doChange() const -> void;
auto length() const -> uint;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto position() const -> uint;
auto setLength(uint length = 101) -> type&;
auto setPosition(uint position = 0) -> type&;
//private:
struct State {
uint length = 101;
function<void ()> onChange;
uint position = 0;
} state;
};
#endif
#if defined(Hiro_HorizontalSlider)
struct mHorizontalSlider : mWidget {
Declare(HorizontalSlider)
auto doChange() const -> void;
auto length() const -> uint;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto position() const -> uint;
auto setLength(uint length = 101) -> type&;
auto setPosition(uint position = 0) -> type&;
//private:
struct State {
uint length = 101;
function<void ()> onChange;
uint position = 0;
} state;
};
#endif
#if defined(Hiro_IconView)
struct mIconView : mWidget {
Declare(IconView)
using mObject::remove;
auto append(sIconViewItem item) -> type&;
auto backgroundColor() const -> Color;
auto batchable() const -> bool;
auto batched() const -> vector<IconViewItem>;
auto doActivate() const -> void;
auto doChange() const -> void;
auto doContext() const -> void;
auto flow() const -> Orientation;
auto foregroundColor() const -> Color;
auto item(uint position) const -> IconViewItem;
auto itemCount() const -> uint;
auto items() const -> vector<IconViewItem>;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto onContext(const function<void ()>& callback = {}) -> type&;
auto orientation() const -> Orientation;
auto remove(sIconViewItem item) -> type&;
auto reset() -> type&;
auto selected() const -> IconViewItem;
auto setBackgroundColor(Color color = {}) -> type&;
auto setBatchable(bool batchable = true) -> type&;
auto setFlow(Orientation flow = Orientation::Vertical) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setOrientation(Orientation orientation = Orientation::Horizontal) -> type&;
auto setParent(mObject* object = nullptr, int offset = -1) -> type& override;
auto setSelected(const vector<int>& selections) -> type&;
//private:
struct State {
Color backgroundColor;
bool batchable = false;
Color foregroundColor;
Orientation flow = Orientation::Vertical;
vector<sIconViewItem> items;
function<void ()> onActivate;
function<void ()> onChange;
function<void ()> onContext;
Orientation orientation = Orientation::Horizontal;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_IconView)
struct mIconViewItem : mObject {
Declare(IconViewItem)
auto icon() const -> image;
auto remove() -> type& override;
auto selected() const -> bool;
auto setIcon(const image& icon = {}) -> type&;
auto setSelected(bool selected = true) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
image icon;
bool selected = false;
string text;
} state;
};
#endif
#if defined(Hiro_Label)
struct mLabel : mWidget {
Declare(Label)
auto alignment() const -> Alignment;
auto backgroundColor() const -> Color;
auto foregroundColor() const -> Color;
auto setAlignment(Alignment alignment = {}) -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
Alignment alignment;
Color backgroundColor;
Color foregroundColor;
string text;
} state;
};
#endif
#if defined(Hiro_LineEdit)
struct mLineEdit : mWidget {
Declare(LineEdit)
auto backgroundColor() const -> Color;
auto doActivate() const -> void;
auto doChange() const -> void;
auto editable() const -> bool;
auto foregroundColor() const -> Color;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setEditable(bool editable = true) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
Color backgroundColor;
bool editable = true;
Color foregroundColor;
function<void ()> onActivate;
function<void ()> onChange;
string text;
} state;
};
#endif
#if defined(Hiro_ProgressBar)
struct mProgressBar : mWidget {
Declare(ProgressBar)
auto position() const -> uint;
auto setPosition(uint position) -> type&;
//private:
struct State {
uint position = 0;
} state;
};
#endif
#if defined(Hiro_RadioButton)
struct mRadioButton : mWidget {
Declare(RadioButton)
auto bordered() const -> bool;
auto checked() const -> bool;
auto doActivate() const -> void;
auto group() const -> Group override;
auto icon() const -> image;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto orientation() const -> Orientation;
auto setBordered(bool bordered = true) -> type&;
auto setChecked() -> type&;
auto setGroup(sGroup group = {}) -> type& override;
auto setIcon(const image& icon = {}) -> type&;
auto setOrientation(Orientation orientation = Orientation::Horizontal) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
bool bordered = true;
bool checked = false;
sGroup group;
image icon;
function<void ()> onActivate;
Orientation orientation = Orientation::Horizontal;
string text;
} state;
};
#endif
#if defined(Hiro_RadioLabel)
struct mRadioLabel : mWidget {
Declare(RadioLabel)
auto checked() const -> bool;
auto doActivate() const -> void;
auto group() const -> Group override;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto setChecked() -> type&;
auto setGroup(sGroup group = {}) -> type& override;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
bool checked = false;
sGroup group;
function<void ()> onActivate;
string text;
} state;
};
#endif
#if defined(Hiro_SourceEdit)
struct mSourceEdit : mWidget {
Declare(SourceEdit)
auto cursor() const -> Cursor;
auto doChange() const -> void;
auto doMove() const -> void;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto onMove(const function<void ()>& callback = {}) -> type&;
auto setCursor(Cursor cursor = {}) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
Cursor cursor;
function<void ()> onChange;
function<void ()> onMove;
string text;
} state;
};
#endif
#if defined(Hiro_TabFrame)
struct mTabFrame : mWidget {
Declare(TabFrame)
using mObject::remove;
friend class mTabFrameItem;
auto append(sTabFrameItem item) -> type&;
auto doChange() const -> void;
auto doClose(sTabFrameItem item) const -> void;
auto doMove(sTabFrameItem from, sTabFrameItem to) const -> void;
auto item(uint position) const -> TabFrameItem;
auto itemCount() const -> uint;
auto items() const -> vector<TabFrameItem>;
auto navigation() const -> Navigation;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto onClose(const function<void (TabFrameItem)>& callback = {}) -> type&;
auto onMove(const function<void (TabFrameItem, TabFrameItem)>& callback = {}) -> type&;
auto remove(sTabFrameItem item) -> type&;
auto reset() -> type&;
auto selected() const -> TabFrameItem;
auto setEnabled(bool enabled = true) -> type& override;
auto setFont(const Font& font = {}) -> type& override;
auto setNavigation(Navigation navigation = Navigation::Top) -> type&;
auto setParent(mObject* object = nullptr, int offset = -1) -> type& override;
auto setVisible(bool visible = true) -> type& override;
//private:
struct State {
vector<sTabFrameItem> items;
Navigation navigation = Navigation::Top;
function<void ()> onChange;
function<void (TabFrameItem)> onClose;
function<void (TabFrameItem, TabFrameItem)> onMove;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_TabFrame)
struct mTabFrameItem : mObject {
Declare(TabFrameItem)
auto append(sSizable sizable) -> type&;
auto closable() const -> bool;
auto icon() const -> image;
auto movable() const -> bool;
auto remove() -> type& override;
auto remove(sSizable sizable) -> type&;
auto reset() -> type&;
auto selected() const -> bool;
auto setClosable(bool closable = true) -> type&;
auto setEnabled(bool enabled = true) -> type& override;
auto setFont(const Font& font = {}) -> type& override;
auto setIcon(const image& icon = {}) -> type&;
auto setMovable(bool movable = true) -> type&;
auto setParent(mObject* object = nullptr, int offset = -1) -> type& override;
auto setSelected() -> type&;
auto setText(const string& text = "") -> type&;
auto setVisible(bool visible = true) -> type& override;
auto sizable() const -> Sizable;
auto text() const -> string;
//private:
struct State {
bool closable = false;
image icon;
bool movable = false;
bool selected = false;
sSizable sizable;
string text;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_TableView)
struct mTableView : mWidget {
Declare(TableView)
using mObject::remove;
auto alignment() const -> Alignment;
auto append(sTableViewHeader column) -> type&;
auto append(sTableViewItem item) -> type&;
auto backgroundColor() const -> Color;
auto batchable() const -> bool;
auto batched() const -> vector<TableViewItem>;
auto bordered() const -> bool;
auto doActivate() const -> void;
auto doChange() const -> void;
auto doContext() const -> void;
auto doEdit(sTableViewCell cell) const -> void;
auto doSort(sTableViewColumn column) const -> void;
auto doToggle(sTableViewCell cell) const -> void;
auto foregroundColor() const -> Color;
auto header() const -> TableViewHeader;
auto item(uint position) const -> TableViewItem;
auto itemCount() const -> uint;
auto items() const -> vector<TableViewItem>;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto onContext(const function<void ()>& callback = {}) -> type&;
auto onEdit(const function<void (TableViewCell)>& callback = {}) -> type&;
auto onSort(const function<void (TableViewColumn)>& callback = {}) -> type&;
auto onToggle(const function<void (TableViewCell)>& callback = {}) -> type&;
auto remove(sTableViewHeader column) -> type&;
auto remove(sTableViewItem item) -> type&;
auto reset() -> type&;
auto resizeColumns() -> type&;
auto selected() const -> TableViewItem;
auto setAlignment(Alignment alignment = {}) -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setBatchable(bool batchable = true) -> type&;
auto setBordered(bool bordered = true) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
//private:
struct State {
uint activeColumn = 0;
Alignment alignment;
Color backgroundColor;
bool batchable = false;
bool bordered = false;
Color foregroundColor;
sTableViewHeader header;
vector<sTableViewItem> items;
function<void ()> onActivate;
function<void ()> onChange;
function<void ()> onContext;
function<void (TableViewCell)> onEdit;
function<void (TableViewColumn)> onSort;
function<void (TableViewCell)> onToggle;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_TableView)
struct mTableViewHeader : mObject {
Declare(TableViewHeader)
auto append(sTableViewColumn column) -> type&;
auto column(uint position) const -> TableViewColumn;
auto columnCount() const -> uint;
auto columns() const -> vector<TableViewColumn>;
auto remove() -> type& override;
auto remove(sTableViewColumn column) -> type&;
auto reset() -> type&;
auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
//private:
struct State {
vector<sTableViewColumn> columns;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_TableView)
struct mTableViewColumn : mObject {
Declare(TableViewColumn)
auto active() const -> bool;
auto alignment() const -> Alignment;
auto backgroundColor() const -> Color;
auto editable() const -> bool;
auto expandable() const -> bool;
auto foregroundColor() const -> Color;
auto horizontalAlignment() const -> float;
auto icon() const -> image;
auto remove() -> type& override;
auto resizable() const -> bool;
auto setActive() -> type&;
auto setAlignment(Alignment alignment = {}) -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setEditable(bool editable = true) -> type&;
auto setExpandable(bool expandable = true) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setHorizontalAlignment(float alignment = 0.0) -> type&;
auto setIcon(const image& icon = {}) -> type&;
auto setResizable(bool resizable = true) -> type&;
auto setSortable(bool sortable = true) -> type&;
auto setText(const string& text = "") -> type&;
auto setVerticalAlignment(float alignment = 0.5) -> type&;
auto setVisible(bool visible = true) -> type&;
auto setWidth(float width = 0) -> type&;
auto sortable() const -> bool;
auto text() const -> string;
auto verticalAlignment() const -> float;
auto width() const -> float;
//private:
struct State {
Alignment alignment;
Color backgroundColor;
bool editable = false;
bool expandable = false;
Color foregroundColor;
float horizontalAlignment = 0.0;
image icon;
bool resizable = true;
bool sortable = false;
string text;
float verticalAlignment = 0.5;
bool visible = true;
float width = 0;
} state;
};
#endif
#if defined(Hiro_TableView)
struct mTableViewItem : mObject {
Declare(TableViewItem)
auto alignment() const -> Alignment;
auto append(sTableViewCell cell) -> type&;
auto backgroundColor() const -> Color;
auto cell(uint position) const -> TableViewCell;
auto cellCount() const -> uint;
auto cells() const -> vector<TableViewCell>;
auto foregroundColor() const -> Color;
auto remove() -> type& override;
auto remove(sTableViewCell cell) -> type&;
auto reset() -> type&;
auto selected() const -> bool;
auto setAlignment(Alignment alignment = {}) -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setFocused() -> type& override;
auto setForegroundColor(Color color = {}) -> type&;
auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
auto setSelected(bool selected = true) -> type&;
//private:
struct State {
Alignment alignment;
Color backgroundColor;
vector<sTableViewCell> cells;
Color foregroundColor;
bool selected = false;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_TableView)
struct mTableViewCell : mObject {
Declare(TableViewCell)
auto alignment(bool recursive = false) const -> Alignment;
auto backgroundColor(bool recursive = false) const -> Color;
auto checkable() const -> bool;
auto checked() const -> bool;
auto font(bool recursive = false) const -> Font;
auto foregroundColor(bool recursive = false) const -> Color;
auto icon() const -> image;
auto setAlignment(Alignment alignment = {}) -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setCheckable(bool checkable = true) -> type&;
auto setChecked(bool checked = true) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setIcon(const image& icon = {}) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
Alignment alignment;
Color backgroundColor;
bool checkable = false;
bool checked = false;
Color foregroundColor;
image icon;
string text;
} state;
};
#endif
#if defined(Hiro_TextEdit)
struct mTextEdit : mWidget {
Declare(TextEdit)
auto backgroundColor() const -> Color;
auto cursor() const -> Cursor;
auto doChange() const -> void;
auto doMove() const -> void;
auto editable() const -> bool;
auto foregroundColor() const -> Color;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto onMove(const function<void ()>& callback = {}) -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setCursor(Cursor cursor = {}) -> type&;
auto setEditable(bool editable = true) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setText(const string& text = "") -> type&;
auto setWordWrap(bool wordWrap = true) -> type&;
auto text() const -> string;
auto wordWrap() const -> bool;
//private:
struct State {
Color backgroundColor;
Cursor cursor;
bool editable = true;
Color foregroundColor;
function<void ()> onChange;
function<void ()> onMove;
string text;
bool wordWrap = true;
} state;
};
#endif
#if defined(Hiro_TreeView)
struct mTreeView : mWidget {
Declare(TreeView)
using mObject::remove;
auto append(sTreeViewItem item) -> type&;
auto backgroundColor() const -> Color;
auto doActivate() const -> void;
auto doChange() const -> void;
auto doContext() const -> void;
auto doToggle(sTreeViewItem item) const -> void;
auto foregroundColor() const -> Color;
auto item(const string& path) const -> TreeViewItem;
auto itemCount() const -> uint;
auto items() const -> vector<TreeViewItem>;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto onContext(const function<void ()>& callback = {}) -> type&;
auto onToggle(const function<void (sTreeViewItem)>& callback = {}) -> type&;
auto remove(sTreeViewItem item) -> type&;
auto reset() -> type&;
auto selected() const -> TreeViewItem;
auto setBackgroundColor(Color color = {}) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setParent(mObject* parent = nullptr, int offset = -1) -> type&;
//private:
struct State {
Color backgroundColor;
Color foregroundColor;
vector<sTreeViewItem> items;
function<void ()> onActivate;
function<void ()> onChange;
function<void ()> onContext;
function<void (sTreeViewItem)> onToggle;
string selectedPath;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_TreeView)
struct mTreeViewItem : mObject {
Declare(TreeViewItem)
auto append(sTreeViewItem item) -> type&;
auto backgroundColor(bool recursive = false) const -> Color;
auto checkable() const -> bool;
auto checked() const -> bool;
auto foregroundColor(bool recursive = false) const -> Color;
auto icon() const -> image;
auto item(const string& path) const -> TreeViewItem;
auto itemCount() const -> uint;
auto items() const -> vector<TreeViewItem>;
auto path() const -> string;
auto remove() -> type& override;
auto remove(sTreeViewItem item) -> type&;
auto selected() const -> bool;
auto setBackgroundColor(Color color = {}) -> type&;
auto setCheckable(bool checkable = true) -> type&;
auto setChecked(bool checked = true) -> type&;
auto setExpanded(bool expanded = true) -> type&;
auto setFocused() -> type& override;
auto setForegroundColor(Color color = {}) -> type&;
auto setIcon(const image& icon = {}) -> type&;
auto setParent(mObject* parent = nullptr, int offset = -1) -> type&;
auto setSelected() -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
Color backgroundColor;
bool checkable = false;
bool checked = false;
Color foregroundColor;
image icon;
vector<sTreeViewItem> items;
string text;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_VerticalScrollBar)
struct mVerticalScrollBar : mWidget {
Declare(VerticalScrollBar)
auto doChange() const -> void;
auto length() const -> uint;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto position() const -> uint;
auto setLength(uint length = 101) -> type&;
auto setPosition(uint position = 0) -> type&;
//private:
struct State {
uint length = 101;
function<void ()> onChange;
uint position = 0;
} state;
};
#endif
#if defined(Hiro_VerticalSlider)
struct mVerticalSlider : mWidget {
Declare(VerticalSlider)
auto doChange() const -> void;
auto length() const -> uint;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto position() const -> uint;
auto setLength(uint length = 101) -> type&;
auto setPosition(uint position = 0) -> type&;
//private:
struct State {
uint length = 101;
function<void ()> onChange;
uint position = 0;
} state;
};
#endif
#if defined(Hiro_Viewport)
struct mViewport : mWidget {
Declare(Viewport)
auto doDrop(string_vector names) const -> void;
auto doMouseLeave() const -> void;
auto doMouseMove(Position position) const -> void;
auto doMousePress(Mouse::Button button) const -> void;
auto doMouseRelease(Mouse::Button button) const -> void;
auto droppable() const -> bool;
auto handle() const -> uintptr_t;
auto onDrop(const function<void (string_vector)>& callback = {}) -> type&;
auto onMouseLeave(const function<void ()>& callback = {}) -> type&;
auto onMouseMove(const function<void (Position position)>& callback = {}) -> type&;
auto onMousePress(const function<void (Mouse::Button)>& callback = {}) -> type&;
auto onMouseRelease(const function<void (Mouse::Button)>& callback = {}) -> type&;
auto setDroppable(bool droppable = true) -> type&;
//private:
struct State {
bool droppable = false;
function<void (string_vector)> onDrop;
function<void ()> onMouseLeave;
function<void (Position)> onMouseMove;
function<void (Mouse::Button)> onMousePress;
function<void (Mouse::Button)> onMouseRelease;
} state;
};
#endif
#undef Declare
#include "lock.hpp"
#include "shared.hpp"
}