bsnes/higan/ws/system/video.cpp

34 lines
1006 B
C++

auto System::configureVideo() -> void {
Emulator::video.reset();
Emulator::video.setInterface(interface);
configureVideoPalette();
configureVideoEffects();
}
auto System::configureVideoPalette() -> void {
Emulator::video.setPalette(1 << 12, [&](uint32 color) -> uint64 {
uint b = color.bits(0, 3);
uint g = color.bits(4, 7);
uint r = color.bits(8,11);
uint64_t R = image::normalize(r, 4, 16);
uint64_t G = image::normalize(g, 4, 16);
uint64_t B = image::normalize(b, 4, 16);
if(settings.colorEmulation) {
R = (r * 26 + g * 4 + b * 2);
G = ( g * 24 + b * 8);
B = (r * 6 + g * 4 + b * 22);
R = image::normalize(min(480, R), 9, 16);
G = image::normalize(min(480, G), 9, 16);
B = image::normalize(min(480, B), 9, 16);
}
return R << 32 | G << 16 | B << 0;
});
}
auto System::configureVideoEffects() -> void {
Emulator::video.setEffect(Emulator::Video::Effect::InterframeBlending, settings.blurEmulation);
}